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## Main Question or Discussion Point

Hello, I am designing a FPS in which I am planning for the trajectory of a bullet to follow this formula here:

http://en.wikipedia.org/wiki/Trajectory#Derivation_of_the_equation_of_motion"

I am not adding any drag or resistance a the moment, but the problem is, that all these trajectory formulas are in 2D planes.

I am not too familiar with physics and haven't taken any courses on it, so I was wondering if there exists a formula for a 3D plane, or if there is a way of converting the 2D equation easily

Thanks, any help or advice is greatly appreciated

http://en.wikipedia.org/wiki/Trajectory#Derivation_of_the_equation_of_motion"

I am not adding any drag or resistance a the moment, but the problem is, that all these trajectory formulas are in 2D planes.

I am not too familiar with physics and haven't taken any courses on it, so I was wondering if there exists a formula for a 3D plane, or if there is a way of converting the 2D equation easily

Thanks, any help or advice is greatly appreciated

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