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This is an interesting way to kill some time: http://99rooms.terracontent.de/99rooms/99rooms.html
Some interactive art
Some interactive art
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BobG said:This is an interesting way to kill some time: http://99rooms.terracontent.de/99rooms/99rooms.html
Some interactive art
BobG said:It's almost both, since in some of the rooms you have to find and click on the thing that moves you on through the rooms.
I don't have time to go through all of them right now, either. If there is 99 rooms, I'm thinking it will take awhile.
BobG said:Just so as not to waste another thread on time killers, here's http://www.hondomagic.com/html/a_little_magic.htm (seriously, I don't have time to waste time like this!). Sadly, it took me more times than I'd like to admit to figure this out.
Technically, it's 100. 97 was a tricky one.BobG said:I don't have time to go through all of them right now, either. If there is 99 rooms, I'm thinking it will take awhile.
"99rooms waste some time" is an online interactive art project created by the artist Kim Laughton. It consists of a series of surreal and unsettling rooms that the user can navigate through by clicking on different objects.
As an art project, "99rooms waste some time" may not contribute directly to scientific research. However, it can be seen as a form of experimental psychology, as it taps into the user's emotions and perception through its visual and auditory elements. It can also be seen as a commentary on the impact of technology and internet on our daily lives.
While the project may not have been specifically designed for educational purposes, it can be used as a tool for critical thinking and creativity. The surreal and abstract nature of the rooms can prompt discussions about perception, imagination, and the limitations of technology.
The project contains some disturbing and unsettling imagery, so it may not be appropriate for younger children. However, it does not contain any explicit or graphic content, so it may be suitable for older children and adults.
The project was created using various forms of digital technology, including 3D modeling, animation, and coding. The rooms are designed to be navigated through a web browser, and the user interacts with the objects by clicking on them.