Acceleration word problem help

In summary: After that, I would have divided both sides by 1/2 (if there's no coefficient for the t^2 term, it's customary to say it's 1, so dividing by 1/2 is the same as multiplying by 2, and if you multiply both sides by 2 you get0 = 96 - t^2 (0.5 +0.30),and then you could divide both sides by (0.5 + 0.30) to get96 / (0.5 + 0.30) = t^2ort = sqrt( 96 / (0.5 + 0.30) )which should give you the same answer anyone else
  • #1
kholdstare121
10
0
I'm taking high school physics right now, and we're doing kinematics in one dimension.
Well I've been stuck on this word problem for days and stumbled across this
forum on a google search.
Thought maybe you could help. Anyway it is:
--------------------------------------------------------------
Two soccer players start from rest, 48m apart. They run directly toward each other, both players accelerating. The first player has an acceleration whose magnitude is 0.50 m/s^2. The second player's acceleration has a magnitude of 0.30 m/s^2.
(a) How much time passes before they collide?
(b)At the instant they collide, how far has the first player run?
--------------------------------------------------------------
I've tried to tackle this as any other algebra distance=rate*time problem (but with some physics equation involved)
I attempted to get the final velocity of both runners by using the equation
Vf^2=vi^2+at
where vf=final velocity and vi=intitial.
I used '48m' as the value for distance when I did this
Then when I get my final velocity I'd figure out the average velocity for both runners.
Then tackle the problem by adding their individual rate*time together to get rt(of the first guy)+rt(second guy)=48m ,Attempting to get the time they collide from that.
BUT, apparently by plugging in 48m in the physics equation gave me a bad final velocity, therefore a bad time.
I know the correct answer for part a is 11 seconds, but don't know how it's obtained. Please I would be greatful if anyone could help.
I'll also try to clear this up if anyone's confused.
Thanks.:confused:
 
Last edited:
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  • #2
solution

Hey :)

Both players are accelerating, so the equation for both their movement is
first player s_1 = 1/2*a_1*t^2
2nd player s_2 = 1/2*a_2*t^2
with a_1 = 0.5 m/s^2 and a_2 = 0.3 m/s^2
you know that s_1 + s_2 = 48m

Now you sum up both players' equations and recieve:
s_1 + s_2 = 1/2*t^2*(a_1+a_2) where t is the only onknown, so you get t!

Then just insert the value of t in the first player's equation and you'll get s_1 which answers the 2nd question.

have fun :)
 
  • #3
Oh wow!
I feel REALLY dumb right now.
Was the solution that simple?
I just worked it out and got the right answer(so it is that simple :rofl: )
I was going through every other equation, missing the easy connection with this one.
Thanks a lot :smile:
 
  • #4


Israfil said:
Hey :)

Both players are accelerating, so the equation for both their movement is
first player s_1 = 1/2*a_1*t^2
2nd player s_2 = 1/2*a_2*t^2
with a_1 = 0.5 m/s^2 and a_2 = 0.3 m/s^2
you know that s_1 + s_2 = 48m

Now you sum up both players' equations and recieve:
s_1 + s_2 = 1/2*t^2*(a_1+a_2) where t is the only onknown, so you get t!

Then just insert the value of t in the first player's equation and you'll get s_1 which answers the 2nd question.

have fun :)
I'm completely lost. so it would be s1+s2= 1/2t^2 (0.5 +0.30) ?
48 = 1/2 t^2 (0.5 +0.39)
what did i do wrong/?
 
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  • #5
That looks correct (other than it's 0.30, not 0.39, for one of the accelerations).

If I were setting this up, I would have started by writing

0 = 48 - 1/2 t^2 (0.5 +0.30),

which results in the same thing.
 

1. What is acceleration?

Acceleration is the rate of change of an object's velocity. It is a vector quantity, meaning it has both magnitude and direction.

2. How is acceleration calculated?

Acceleration is calculated by dividing the change in velocity by the change in time. The formula for acceleration is a = (vf - vi) / t, where a is acceleration, vf is final velocity, vi is initial velocity, and t is time.

3. What are some common units for acceleration?

The most common units for acceleration are meters per second squared (m/s²) and feet per second squared (ft/s²). Other units include kilometers per hour squared (km/h²) and miles per hour squared (mi/h²).

4. How do I solve a word problem involving acceleration?

To solve a word problem involving acceleration, first identify the known variables, such as initial velocity, final velocity, and time. Then, use the formula a = (vf - vi) / t to calculate the acceleration. Finally, make sure to include the appropriate units in your answer.

5. Can acceleration be negative?

Yes, acceleration can be negative. This means that the object is slowing down or decelerating. A positive acceleration indicates that the object is speeding up or accelerating.

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