Akin's Laws of Spacecraft Design

In summary, the conversation discussed a list of laws compiled by Dr. Dave Akin, head of the Space Science Lab at the University of Maryland. While the laws primarily focus on spacecraft design, they are applicable to all forms of engineering. The laws emphasize the importance of using numbers in analysis, the iterative nature of design, and the need to constantly improve and refine designs. They also caution against blindly following past analyses and highlight the unforgiving nature of space.
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enigma
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These 'laws' were compiled by Dr. Dave Akin, head of the Space Science Lab at University of Maryland.

While the list is about spacecraft design, the vast majority of the laws apply to all forms of engineering.

Pulled from this website:

1. Engineering is done with numbers. Analysis without numbers is only an opinion.

2. To design a spacecraft right takes an infinite amount of effort. This is why it's a good idea to design them to operate when some things are wrong .

3. Design is an iterative process. The necessary number of iterations is one more than the number you have currently done. This is true at any point in time.

4. Your best design efforts will inevitably wind up being useless in the final design. Learn to live with the disappointment.

5. (Miller's Law) Three points determine a curve.

6. (Mar's Law) Everything is linear if plotted log-log with a fat magic marker.

7. At the start of any design effort, the person who most wants to be team leader is least likely to be capable of it.

8. In nature, the optimum is almost always in the middle somewhere. Distrust assertions that the optimum is at an extreme point.

9. Not having all the information you need is never a satisfactory excuse for not starting the analysis.

10. When in doubt, estimate. In an emergency, guess. But be sure to go back and clean up the mess when the real numbers come along.

11. Sometimes, the fastest way to get to the end is to throw everything out and start over.

12. There is never a single right solution. There are always multiple wrong ones, though.

13. Design is based on requirements. There's no justification for designing something one bit "better" than the requirements dictate.

14. (Edison's Law) "Better" is the enemy of "good".

15. (Shea's Law) The ability to improve a design occurs primarily at the interfaces. This is also the prime location for screwing it up.

16. The previous people who did a similar analysis did not have a direct pipeline to the wisdom of the ages. There is therefore no reason to believe their analysis over
yours. There is especially no reason to present their analysis as yours.

17. The fact that an analysis appears in print has no relationship to the likelihood of its being correct.

18. Past experience is excellent for providing a reality check. Too much reality can doom an otherwise worthwhile design, though.

19. The odds are greatly against you being immensely smarter than everyone else in the field. If your analysis says your terminal velocity is twice the speed of light, you
may have invented warp drive, but the chances are a lot better that you've screwed up.

20. A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately.

21. (Larrabee's Law) Half of everything you hear in a classroom is crap. Education is figuring out which half is which.

22. When in doubt, document. (Documentation requirements will reach a maximum shortly after the termination of a program.)

23. The schedule you develop will seem like a complete work of fiction up until the time your customer fires you for not meeting it.

24. It's called a "Work Breakdown Structure" because the Work remaining will grow until you have a Breakdown, unless you enforce some Structure on it.

25. (Bowden's Law) Following a testing failure, it's always possible to refine the analysis to show that you really had negative margins all along.

26. (Montemerlo's Law) Don't do nuthin' dumb.

27. (Varsi's Law) Schedules only move in one direction.

28. (Ranger's Law) There ain't no such thing as a free launch.

29. (von Tiesenhausen's Law of Program Management) To get an accurate estimate of final program requirements, multiply the initial time estimates by pi, and slide
the decimal point on the cost estimates one place to the right.

30. (von Tiesenhausen's Law of Engineering Design) If you want to have a maximum effect on the design of a new engineering system, learn to draw. Engineers
always wind up designing the vehicle to look like the initial artist's concept.

31. (Mo's Law of Evolutionary Development) You can't get to the moon by climbing successively taller trees.

32. (Atkin's Law of Demonstrations) When the hardware is working perfectly, the really important visitors don't show up.

33. Space is a completely unforgiving environment. If you screw up the engineering, somebody dies (and there's no partial credit because most of the analysis was
right...)
 
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34. Lists
35. are
36. a
37. professional-looking
38. way
38a. to
39. present
40. random
41. stuff
 
  • #3
You're obviously not an engineer if you can't find the humor in a bunch of those, FZ
 
  • #4
It is said: "the truth is out there".
I'm going to exchange that by this sentence:

"the truth is out there, but it is said by Dr. Dave Akin, who is out there too!"

I've no word to say. It's really true. Nobody could sentence it clearer.
 

1. What is Akin's Laws of Spacecraft Design?

Akin's Laws of Spacecraft Design is a set of principles and guidelines for designing successful spacecrafts. It was developed by NASA engineer David Akin and is based on his years of experience in the aerospace industry.

2. How many laws are there in Akin's Laws of Spacecraft Design?

There are 46 laws in total, each addressing a different aspect of spacecraft design and operation. Some laws are general principles while others are more specific guidelines.

3. What are some examples of Akin's Laws?

Some examples of Akin's Laws include "design is an iterative process", "simplify and add lightness", and "if you are not failing, you are not innovating enough". These laws highlight the importance of flexibility, simplicity, and risk-taking in spacecraft design.

4. How can Akin's Laws be applied in spacecraft design?

Akin's Laws can be applied by using them as a checklist or set of guidelines during the design process. They can also be used to evaluate and improve existing designs. By following these laws, engineers can ensure that their spacecrafts are efficient, reliable, and cost-effective.

5. Are Akin's Laws still relevant in modern spacecraft design?

Yes, Akin's Laws are still widely used and relevant in modern spacecraft design. While technology and techniques may have evolved, the principles and concepts outlined in Akin's Laws remain fundamental and applicable in spacecraft design today.

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