OUT ELASTIC COLLISIONS: Calculating Momentum & Energy

In summary, the conversation discusses a problem involving a particle colliding with a stationary particle and the resulting changes in momentum and energy. The conversation also mentions the use of 4-vectors and Lorentz inner products to solve the problem. The method used involves transforming to the center-of-momentum frame and then back to the original frame to calculate the results of the collision. The conversation ends with a request for a more detailed source on this method.
  • #1
Altabeh
660
0
Hi

I checked this problem many times but I didn't end up with the result wanted.

Assume that a particle of rest mass [tex]m_0[/tex], (relativistic) energy [tex]e_0[/tex] and (relativistic) momentum [tex]p_0[/tex] is moving in a straight line. This particle suddenly hits a stationary particle with rest mass [tex]M_0[/tex] ahead and they both get involved in an elastic collision. As a result of the collision, the second particle gains momentum [tex]P[/tex] and energy [tex]E[/tex] and the first one keeps moving with a new momentum, [tex]p[/tex], while its energy is now [tex]e.[/tex]

In the Newtonian limit, using the conservation laws of energy and momentum we can get

[tex]P=\frac{2p_0M_0}{M_0+m_0},[/tex]
[tex]p=\frac{p_0(m_0-M_0)}{M_0+m_0}.[/tex]

But in the relativistic case, the two conservation laws get really sloppy and complicated, though it is claimed that, for example,

[tex]P=\frac{2p_0M_0(e_0+M_0c^2)}{2M_0e_0+m^2_0c^2+M^{2}_0c^2}.[/tex]

How can we obtain this expression? Is this even correct?

Thanks in advance

AB
 
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  • #2
Altabeh said:
But in the relativistic case, the two conservation laws get really sloppy and complicated, though it is claimed that, for example,

[tex]P=\frac{2p_0M_0(e_0+M_0c^2)}{2M_0e_0+m^2_0c^2+M^{2}_0c^2}.[/tex]

How can we obtain this expression? Is this even correct?

Thanks in advance

AB

After mucking about with 4-vectors and Lorentz inner products, I think I get

[tex]P=\frac{2p_0M_0(e_0+M_0c^2)}{2M_0e_0+m^2_0c^2+M^{2}_0c^2 - e_0^2}.[/tex]

I probably made a mistake; tomorrow I'll try to check my calculations.
 
  • #3
George Jones said:
After mucking about with 4-vectors and Lorentz inner products, I think I get

[tex]P=\frac{2p_0M_0(e_0+M_0c^2)}{2M_0e_0+m^2_0c^2+M^{2}_0c^2 - e_0^2}.[/tex]

I probably made a mistake; tomorrow I'll try to check my calculations.

I found my silly mistake. Yes, I get

[tex]P=\frac{2p_0M_0(e_0+M_0c^2)}{2M_0e_0+m^2_0c^2+M^{2}_0c^2}.[/tex]
 
  • #4
George Jones said:
I found my silly mistake. Yes, I get

[tex]P=\frac{2p_0M_0(e_0+M_0c^2)}{2M_0e_0+m^2_0c^2+M^{2}_0c^2}.[/tex]

So that is a good progress that I'm now sure the question is right! How did you get this? Give me a clue, please!

AB
 
  • #5
Altabeh said:
Give me a clue, please!

The method I used, using 4-velocity to split spacetime into time and space, is not that well known. Introduction to Spacetime: A First Course on Relativity by Bertel Laurent is the only book that I have seen apply this method to collision problems. If you have access this book, the stuff in section 9.2, appropriately applied, gives the desired result.

I used this method for other things here

https://www.physicsforums.com/showthread.php?p=1111069#post1111069

and here (Doppler effect)

https://www.physicsforums.com/showthread.php?p=1126756#post1126756.

If you don't have access to Laurent, I can try and outline the method.
 
  • #6
George Jones said:
The method I used, using 4-velocity to split spacetime into time and space, is not that well known. Introduction to Spacetime: A First Course on Relativity by Bertel Laurent is the only book that I have seen apply this method to collision problems. If you have access this book, the stuff in section 9.2, appropriately applied, gives the desired result.

I used this method for other things here

https://www.physicsforums.com/showthread.php?p=1111069#post1111069

and here (Doppler effect)

https://www.physicsforums.com/showthread.php?p=1126756#post1126756.

If you don't have access to Laurent, I can try and outline the method.

Hi

Thank you for introducing Laurent's book to me, though I went through the Internet by google and unfortunately didn't find the book! But looking at the method you use to derive the Doppler effect, it sounds a little bit neat but yet complicated enough to make me feel like I won't understand or guess what is behind all those equations! Not finding the book required to get what the procedure of derivation is, compelled me to do all calculations through the old algebraic\calculus methods of SR and finally I got the answer. A very interesting point is that my first try at solving the problem led to an expression for [tex]P[/tex] which involved two extra terms in the denominator. But later on, it came to my mind that using the relativistic energy formula these two would reduce to [tex]m_0^2c^2[/tex]. I think you hit the same hedge halting the easygoing derivation for some time.

AB
 
  • #7
Altabeh said:
I think you hit the same hedge halting the easygoing derivation for some time.

No, my mistake was very, very silly.

I wrote (setting [itex]c=1[/itex])

[tex]\left( M_0 + e_0 \right)^2 - p_0^2 = M_0^2 + 2M_0 e_0 + m_0^2 - e_0^2.[/tex]

I used

[tex] -p_0^2 = m_0^2 - e_0^2 ,[/tex]

but I forgot to square the second term in the binomial. :redface:
 
  • #8
The method I would use to calculate something like this is the following:

Use four-vectors; i.e.

[tex]p = (\gamma m, \gamma m \vec \beta)[/tex]

where

[tex]\vec \beta = \frac{\vec v}{c}[/tex]

Then

1. Lorentz transform to the center-of-momentum frame.

2. In this frame, the results of the collision are easy to calculate: the velocity 3-vectors simply reverse themselves.

3. Finally, Lorentz transform back to the original frame.

To find the center-of-momentum frame, you just find the total four-momentum

[tex]p_{tot} = p + P = \left( \gamma m + M}, \gamma m \vec \beta \right)[/tex]

The gamma factor for the CM frame is whatever is multiplying (m + M) in the 0 component of [itex]p_{tot}[/itex]:

[tex]p_{tot} = \left( \frac{\gamma m + M}{m + M} (m+M), (m+M) \frac{\gamma m}{m + M} \vec \beta) \right)[/tex]

so

[tex]\gamma_{CM} = \frac{\gamma m + M}{m + M}[/tex]

and

[tex]\gamma_{CM} \beta_{CM} = \frac{\gamma m}{m + M} \beta[/tex]

Note that in the last case, you only need to find the product [itex]\gamma_{CM} \beta_{CM}[/tex], because the Lorentz transform takes the form

[tex]\left( \begin{array}{cccc} \gamma & -\gamma \beta & 0 & 0 \\ -\gamma \beta & \gamma & 0 & 0 \\ 0 & 0 & 1 & 0 \\ 0 & 0 & 0 & 1 \end{array} \right)[/tex]
 
  • #9
Looks like a nice method, but unfortunately it's not so detailed to answer some questions huddled in my mind about it! It'd be awesome if you could show me a good source (book or articles ,...) that discusses it in a fairly detailed way.

Thanks.
AB
 

1. What is an elastic collision?

An elastic collision is a type of collision in which the total kinetic energy of the system is conserved. This means that the total energy of the objects before the collision is equal to the total energy of the objects after the collision. In other words, no energy is lost during the collision.

2. How do you calculate momentum in an elastic collision?

The formula for calculating momentum in an elastic collision is: p = m1v1 + m2v2, where p is the total momentum, m1 and m2 are the masses of the objects involved, and v1 and v2 are their respective velocities. This formula is based on the principle of conservation of momentum, which states that the total momentum of a system remains constant before and after a collision.

3. Can you explain the difference between kinetic energy and momentum?

Kinetic energy is the energy an object possesses due to its motion, while momentum is the measure of an object's mass and velocity. In an elastic collision, both kinetic energy and momentum are conserved, but they are not interchangeable. Kinetic energy is a scalar quantity, while momentum is a vector quantity.

4. How does the coefficient of restitution affect an elastic collision?

The coefficient of restitution is a measure of how much kinetic energy is retained after a collision. In an elastic collision, the coefficient of restitution is equal to 1, meaning that all kinetic energy is retained. A lower coefficient of restitution means that more kinetic energy is lost during the collision, while a higher coefficient means that more kinetic energy is retained.

5. Can an elastic collision occur between two objects with different masses?

Yes, an elastic collision can occur between two objects with different masses, as long as the total kinetic energy and momentum of the system are conserved. In this case, the more massive object will experience less change in velocity compared to the less massive object. However, the total energy and momentum of the system will remain the same before and after the collision.

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