Angle between projected vectors

In summary: U and V, which we know is equal to |U||V|cos(A). Therefore, we have u1'v1'cos(B) + u2'v2'cos(B) - u1'v2'sin(B) - u2'v1'sin(B) = |U||V|cos(A).Finally, we can solve for the coefficients A and B by setting up a system of equations using the given values for A and B and the components of U and V. This will give us the equation for the plane P' in terms of A and B. I hope this helps. Best of luck with your math problem!In summary, to find the plane P' in which the angle between
  • #1
emma83
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0

Homework Statement


Given two 3-vectors U and V with an angle A between them in a plane P, find the plane P' in which the angle between the 2 projected vectors U' and V' is B.
For instance, if you consider the basis vectors X(1,0,0) and Y(0,1,0) in the plane Z=0, find the plane in which the angle between the projected vectors X' and Y' is Pi/4.


Homework Equations




The Attempt at a Solution


I considered the example with the plane P given by x+Ay+Bz+D=0, then expressed the projections X' and Y' on it and with the condition (X'.Y')=X'.Y'.cos(Alpha) and Alpha=Pi/4 I find a complicated relation of degree 4 between A and B. I guess there is an easier way to proceed to find the equation of the plane. Thanks for your help!
 
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  • #2


Thank you for your question. This problem can be solved using basic trigonometry and vector operations.

First, let's define the given vectors U and V as 3-vectors in the plane P. We can express them as U = u1X + u2Y + u3Z and V = v1X + v2Y + v3Z, where X, Y, and Z are the basis vectors in the plane P and u1, u2, u3, v1, v2, v3 are the corresponding components of U and V.

Next, we need to find the projections of U and V onto the plane P'. We can do this by taking the dot product of U and V with the normal vector of P', which we can call N. The dot product of two vectors is given by A.B = |A||B|cos(θ), where θ is the angle between the two vectors. In this case, we want the angle between the projected vectors U' and V' to be B, so we can write this as U'.V' = |U'||V'|cos(B).

Now, we can expand the dot product U'.V' using the projections of U and V onto the plane P'. We can express U' and V' as U' = u1'X + u2'Y and V' = v1'X + v2'Y, where u1' and u2' are the projections of u1 and u2 onto the plane P' and v1' and v2' are the projections of v1 and v2 onto the plane P'. Therefore, we have U'.V' = (u1'u1 + u2'u2)X.Y + (u1'v1 + u2'v2)X.Y + (u1'v1 + u2'v2)Y.Z + (u1'v1 + u2'v2)Z.X.

Using the trigonometric identity cos(A+B) = cos(A)cos(B) - sin(A)sin(B), we can rewrite the dot product U'.V' as U'.V' = u1'v1'cos(B) + u2'v2'cos(B) - u1'v2'sin(B) - u2'v1'sin(B).

Now, we can equate this to the dot product
 

1. What is the angle between two projected vectors?

The angle between two projected vectors is the angle formed between the two vectors after they have been projected onto a plane or surface. It is measured in degrees or radians and can be calculated using trigonometric functions.

2. How do you calculate the angle between two projected vectors?

To calculate the angle between two projected vectors, you can use the dot product formula: θ = cos^-1 ((u · v) / (|u| * |v|)), where u and v are the two projected vectors. Alternatively, you can also use the cross product formula: θ = sin^-1 (|u x v| / (|u| * |v|)).

3. Can the angle between projected vectors be negative?

No, the angle between projected vectors cannot be negative. It always ranges from 0 to 180 degrees or 0 to π radians. If the vectors are in opposite directions, the angle will be 180 degrees or π radians, but it will still be a positive value.

4. What does the angle between projected vectors represent?

The angle between projected vectors represents the amount of rotation or deviation between the two vectors. It can also indicate the similarity or dissimilarity between the two vectors, with smaller angles indicating a higher similarity.

5. In what fields is the concept of angle between projected vectors used?

The concept of angle between projected vectors is used in various fields such as physics, engineering, computer graphics, and mathematics. It is particularly useful in analyzing the orientation and alignment of objects in 3D space.

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