1. Not finding help here? Sign up for a free 30min tutor trial with Chegg Tutors
    Dismiss Notice
Dismiss Notice
Join Physics Forums Today!
The friendliest, high quality science and math community on the planet! Everyone who loves science is here!

Angular Speed

  1. Dec 1, 2008 #1
    1. The problem statement, all variables and given/known data
    A uniform disk is set into rotation with an initial angular speed about its axis through its center. While still rotating at this speed, the disk is placed in contact with a horizontal surface and released. What is the angular speed of the disk once pure rolling takes place (in terms of omega final and initial)?

    2. Relevant equations
    1/2mv(int)^2 + 1/2Iw(int)^2 = 1/2mv(final)^2 + 1/2Iw(final)^2
    Normal Force=mg

    3. The attempt at a solution
    I knew that the only once a disk rolls without slipping does w=v/r
    I simplified the first equation as follows:
    v(int)^2 + 1/2r^2w(int)^2 = v(final)^2 + 1/2v(final)^2
    v(int)^2 + 1/2r^2w(int)^2 = 3/2v(final)^2

    I also knew that the only force acting on the disk was the surface. So I knew that
    Fr= d(L)/d(t)
    from there I got that

    I really have no idea where to go from here though. Any push in the right direction would be appreciated!
  2. jcsd
  3. Dec 1, 2008 #2

    Doc Al

    User Avatar

    Staff: Mentor

    The only horizontal force acting on the disk is friction from the surface. That force does two things: (1) It accelerates the center of mass, (2) It creates a torque that slows down the initial rotation.

    At some point the translational speed will be just enough compared to the rotational speed so that the condition for rolling without slipping will be met. Solve for that point.
  4. Dec 1, 2008 #3
    So do I use those equations....or is it a lot easier than I am thinking? I was thinking you could do something with work being equal to final ke - initial ke and also that
    torque x change in time= change in angular momentum.
    I guess I am still really lost.
  5. Dec 2, 2008 #4

    Doc Al

    User Avatar

    Staff: Mentor

    I suggest that you use Newton's 2nd law for translation and rotation, and a bit of kinematics: Δv = at; Δω = αt.
  6. Dec 2, 2008 #5
    Thank you for your help so far by the way!
    I set up an equation for the rotation, but I'm still a little confused on the rotation.



    I guess I really don't know how to relate them?

    I was also thinking that F(frict)rt=I(w(fin)-w(int))

    I'm sorry I have to keep asking questions about it, this rotational stuff is killing me!
  7. Dec 2, 2008 #6

    Doc Al

    User Avatar

    Staff: Mentor

    Do this for rotation:
    Fr = Iα = (1/2 mr²)α
    α = 2F/mr (note that the disk rotation is slowing down)

    Now use kinematics to find ω as a function of time:
    ω = ω0 - αt

    Do the same thing for translation--find the velocity as a function of time.

    Then solve for the time when the condition for rolling without slipping is met.
Know someone interested in this topic? Share this thread via Reddit, Google+, Twitter, or Facebook

Have something to add?

Similar Discussions: Angular Speed
  1. Angular speed (Replies: 1)

  2. Angular speeds (Replies: 5)