Calculating Angular and Linear Acceleration in a Vertical Plane

In summary, the problem involves swinging a mass on a string in a vertical plane with a constant total energy. The string's length is r and the sense of rotation is taken as positive. The task is to find the angular velocity and acceleration at four different points on the circle, as well as the magnitude of linear acceleration at each point. The answer may be provided if the asker shows some work first.
  • #1
dvvz2006
3
0
Can someone please help me with this problem:

You are swinging a mass at the ned of a string contained in a vertical plane. The length of the string is r. The mass moves just enough to complete hte circle. The motion is a constant total energy and we take the sense of rotation as positive.
a) Find the angular velocity at the points where A is right at the top at the tip of the circle, B is 90 degress down, C is 90 degrees further, and D 90 degress further than that.
b) Find the angular acceleration at these four points and include the sign with the answers.
c) Calculate hte magnitude of the linear acceleration of the mass at each of the four points. Note the mutually perpendicular vector components.
 
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  • #2
Someone may be willing to help -- provided you showed some of your own work first.
 
  • #3


To solve this problem, we can use the equation for angular velocity: ω = v/r, where ω is the angular velocity, v is the linear velocity, and r is the radius of the circle. In this case, the linear velocity is constant, so the angular velocity will also be constant.

a) At point A, the mass is at the top of the circle and the radius is equal to the length of the string, r. Therefore, the angular velocity at point A is ω = v/r = v/r.

At point B, the radius is now equal to r/2 (since the mass has moved 90 degrees down), so the angular velocity is ω = v/(r/2) = 2v/r.

At point C, the radius is now equal to 0 (since the mass has completed half a circle), so the angular velocity is ω = v/0 = undefined.

At point D, the radius is now equal to -r/2 (since the mass has moved 90 degrees further), so the angular velocity is ω = v/(-r/2) = -2v/r.

b) To find the angular acceleration, we can use the equation α = ω/t, where α is the angular acceleration and t is the time. Since the angular velocity is constant, the angular acceleration will be 0 at all four points.

c) To find the linear acceleration, we can use the equation a = ω^2r, where a is the linear acceleration. At point A, the linear acceleration is a = (v/r)^2r = v^2/r.

At point B, the linear acceleration is a = (2v/r)^2(r/2) = 2v^2/r.

At point C, the linear acceleration is a = (undefined)^2(0) = undefined.

At point D, the linear acceleration is a = (-2v/r)^2(-r/2) = 2v^2/r.

Note that the linear acceleration is always perpendicular to the radius, since it is directed towards the center of the circle.
 

What is angular velocity?

Angular velocity is a measure of the rate at which an object rotates or revolves around a fixed axis. It is typically measured in radians per second or degrees per second.

How is angular velocity calculated?

Angular velocity is calculated by dividing the change in angular displacement by the change in time. This can be represented by the formula: ω = Δθ / Δt, where ω is angular velocity, Δθ is change in angular displacement, and Δt is change in time.

What is the difference between angular velocity and linear velocity?

Angular velocity is a measure of how fast an object is rotating, while linear velocity is a measure of how fast an object is moving in a straight line. Angular velocity is represented by the Greek letter omega (ω), whereas linear velocity is represented by the letter v.

What are some factors that can affect angular velocity?

The angular velocity of an object can be affected by factors such as the magnitude of the applied force, the distance from the axis of rotation, and the mass of the object. Friction and air resistance can also affect angular velocity.

How is angular velocity used in real life?

Angular velocity is used in many real-life applications, such as in sports like figure skating and gymnastics, where athletes need to control and adjust their rotation speed. It is also used in engineering and mechanics to analyze the motion of rotating objects, such as car tires or turbine blades.

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