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Applying Math in 3D Graphics?

  1. Sep 29, 2009 #1
    Anyone here can recommend me a book that teaches on how to use mathematics like Integration, and Differentiation? I found one but it just use Linear Algebra which is so common in most books. Gamedev.net's users said that it is use in physics and animation, how can I do that? I don't get how it is done.

    Can anyone give me some ideas?
     
  2. jcsd
  3. Sep 29, 2009 #2

    Mark44

    Staff: Mentor

    What you want is a book on calculus, of which there are a great many.
     
  4. Sep 29, 2009 #3
    Vector Calculus is it for the basic start in 3D graphics with Calculus?
     
  5. Sep 29, 2009 #4

    Mark44

    Staff: Mentor

    There is quite a lot of calculus that comes before vector calculus, so I would suggest starting there first.
     
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