# Average velocity of jumping into car

1. Sep 15, 2004

### tony873004

[Walker2 2.P.016.] You jog at 6.2 mi/h for 5.0 mi, then you jump into a car and drive for another 5.0 mi. With what average speed must you drive if your average speed for the entire 10.0 miles is to be 11.0 mi/h?

I got 15.8, but the computer program (webassign) says that's wrong.

I did (6.2+x) / 2 = 11

6.2+x = 22
x=22 - 6.2
x = 15.8 mi/h

What did I do wrong?

2. Sep 15, 2004

### maverick280857

I jog for (5 mi)/(6.2 mi/h) and I drive for (5/v) hrs where v is the speed of driving, i.e of the car.

Hence average speed = total distance travelled/total time taken
= 10 mi/(0.806 hrs + (5/v) hrs) = 11.0 mi/h

So, 10/11 = 0.806 + 5/v = 0.909
which gives 5/v = 0.103 or v = 48.54 mi/h (the calculations were performed using windows calc so please check them).

Now you have used $$v_{avg} = \frac{v_{jog}+v_{car}}{2}$$.

By definition, $$v_{avg} = \frac{S_{total}}{T_{total}}$$ where S_total = total distance travelled and T = total time taken to travel this distance. Do you see a difference between the two? Do you think the two are equivalent here?

If you still have a doubt, write $$v_{jog} = S_{jog}T_{jog}$$ and $$v_{car} = S_{car}T_{car}$$. But please check the reasoning, the definition and remind yourself that it is the average speed you're concerned about. If you have a further doubt, you might want to draw a rough graph of the entire motion (or a series of graphs of displacement vs time, velocity vs time).

Hope that helps,

Cheers
Vivek

3. Sep 15, 2004

### tony873004

Just curious, what's wrong with the Windows calculator that you'd have to tell me to check the numbers since you used it?

4. Sep 16, 2004

### maverick280857

Hee hee...well its windoze after all from microwsoft and you never know if the answer is monopolized :rofl:

Seriously though, I wanted you to check if my calculations are correct.

Cheers
Vivek

5. Sep 16, 2004

### tony873004

As a side note, our homework in my Visual C# class was to write a clone of the Windows calculator. I've got my own ideas as to how a calculator should be designed. The one I made has 5 memories which is very useful for these types of physics problems that often have several steps, and several values that will be needed again later in the problem.

Here's some screenshots:
http://orbitsimulator.com/csc202/calc1.GIF [Broken]
http://orbitsimulator.com/csc202/calc2.GIF [Broken]

and a downloadable .exe file for anyone who wants a copy of this calculator:
http://orbitsimulator.com/csc202/myCalculator.exe [Broken]

I'm not sure if it will work on computers that don't have the .net framework installed though, since it was written in Microsoft Visual C#.

Last edited by a moderator: May 1, 2017