Basic math operations on 4-vectors

In summary: Can you see the Euclidean analogue of the question [which has a slightly-different answer]?There is no geometric analogue to the question, since the sum of two 4-velocities is not itself a 4-velocity.
  • #1
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If a and b are four-vectors then are ka and a+b also four-vectors?

My question arises because of the four-velocity, which always has magnitude c. So the sum or difference of two four-velocities will not generally be a four-velocity, but will it be a Lorentz invariant four-vector? If so, does it have any physical interpretation?
 
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  • #2
DaleSpam said:
If a and b are four-vectors then are ka and a+b also four-vectors?

My question arises because of the four-velocity, which always has magnitude c. So the sum or difference of two four-velocities will not generally be a four-velocity, but will it be a Lorentz invariant four-vector? If so, does it have any physical interpretation?

Yes, they are four-vectors, but not unit-magnitude four-vectors. An example of a meaningful four-vector of this type is a four-momentum vector (where the timelike part is energy).
 
  • #3
Jonathan Scott said:
Yes, they are four-vectors, but not unit-magnitude four-vectors.

Actually, in a sense, they are unit-magnitude four-vectors …

As DaleSpam says, they always have magnitude c. :smile:
 
  • #4
DaleSpam said:
If a and b are four-vectors then are ka and a+b also four-vectors?

My question arises because of the four-velocity, which always has magnitude c. So the sum or difference of two four-velocities will not generally be a four-velocity, but will it be a Lorentz invariant four-vector? If so, does it have any physical interpretation?
The sum of two four-velocity vectors is also a four-velocity vector with magnitude c.
 
  • #5
pam said:
The sum of two four-velocity vectors is also a four-velocity vector with magnitude c.

No. This isn't correct. What you are probably thinking of is the way in which relative velocities combine via Lorentz transformations, which for small speeds is similar to the way in which Newtonian velocities add together.

It is true that the velocity of any frame relative to any other is also a four-velocity vector with magnitude c. However, the method of calculating the velocity of one frame relative to another moving frame is not to add them as four-vectors.
 
  • #6
DaleSpam said:
If a and b are four-vectors then are ka and a+b also four-vectors?

Yes.

The set of all 4-vectors is a vector space, so any linear combinations of 4-vectors (4-velocities or not) is also a 4-vector.

If a and b are 4-velocities, then:

a+b is a future-directed timelike 4-vector, but, as Jonathan Scott said, it is not a 4-velocity, since its Lorentz invariant magnitude is strictly greater than c;

a-b is (for a not equal to b) a spacelike 4-vector, since its Lorentz invariant magnitude is strictly negative.
 
  • #7
DaleSpam said:
If a and b are four-vectors then are ka and a+b also four-vectors?

My question arises because of the four-velocity, which always has magnitude c. So the sum or difference of two four-velocities will not generally be a four-velocity, but will it be a Lorentz invariant four-vector? If so, does it have any physical interpretation?

In fact, neither the sum nor the difference of two 4-velocities [i.e. future-timelike unit vectors] is ever a 4-velocity. [Upon first "Preview", I saw George's post.]

Using natural units...
[tex]\hat a\cdot \hat a =1[/tex],
[tex]\hat b\cdot \hat b =1[/tex]
but
[tex]

1\quad \stackrel{?}{=}\quad
(\hat a+\hat b)\cdot (\hat a+\hat b)
= \hat a\cdot \hat a + \hat b\cdot \hat b +2 \hat a\cdot \hat b
= (1)+(1) +2(1)(1) (\cosh \theta_{a,b})
[/tex]
where we used Minkowskian geometry explicitly in the last step.

Since [itex]\gamma = (\cosh \theta_{a,b}) \geq 1[/itex], the right-hand side can never be equal to 1.
You can do a similar calculation for the difference and for a scaling.

Geometrically, you are adding two vectors [using the parallelogram rule] whose tips lie on the future unit-hyperbola. The resulting sum is never on that hyperbola. Another interpretation is that there are NO EQUILATERAL TRIANGLES with timelike-legs.

Can you see the Euclidean analogue of the question [which has a slightly-different answer]?A 4-velocity can be thought of a single tick of that observer's clock.
[Strictly speaking, a 4-velocity refers to the tangent space whereas proper-time intervals refer to the spacetime.]

So, a sequence of two 4-velocities [to be later added tip-to-tail] can be thought of as two legs of a trip...each one-tick at its corresponding velocity. The sum of those 4-velocities [which is not a 4-velocity] can be thought of as the proper-time for an inertial observer who would have made the trip from start event to end event.
 
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  • #8
robphy said:
A 4-velocity can be thought of a single tick of that observer's clock.
[Strictly speaking, a 4-velocity refers to the tangent space whereas proper-time intervals refer to the spacetime.]

So, a sequence of two 4-velocities [to be later added tip-to-tail] can be thought of as two legs of a trip...each one-tick at its corresponding velocity. The sum of those 4-velocities [which is not a 4-velocity] can be thought of as the proper-time for an inertial observer who would have made the trip from start event to end event.
That's very interesting - I've never run across it before. I'm wondering about your final sentence, however. When you speak of the "start event" and "end event", am I right to understand that you mean the tail of the first 4-velocity vector and the tip of the second, respectively (where I've drawn them tip-to-tail, as you suggest)? I guess I'm having a little trouble since we're drawing velocity vectors on a space spanned by space-time vectors - that's not strictly correct is it? Is that what it means that "a 4-velocity refers to the tangent space"? Would the 3-space analog be the difference between x-y-z position space and the space of velocity vectors, like phase space?

This seems like simple enough stuff, but I've honestly never thought about it this way, so I'm not sure I'm thinking about it correctly ...
 
  • #9
Jonathan Scott said:
No. This isn't correct. What you are probably thinking of is the way in which relative velocities combine via Lorentz transformations, which for small speeds is similar to the way in which Newtonian velocities add together.

It is true that the velocity of any frame relative to any other is also a four-velocity vector with magnitude c. However, the method of calculating the velocity of one frame relative to another moving frame is not to add them as four-vectors.
You are right. I wrote too glibly. The sum will be a four-vector, but not a four-velocity.
 
  • #10
belliott4488 said:
That's very interesting - I've never run across it before. I'm wondering about your final sentence, however. When you speak of the "start event" and "end event", am I right to understand that you mean the tail of the first 4-velocity vector and the tip of the second, respectively (where I've drawn them tip-to-tail, as you suggest)? I guess I'm having a little trouble since we're drawing velocity vectors on a space spanned by space-time vectors - that's not strictly correct is it? Is that what it means that "a 4-velocity refers to the tangent space"? Would the 3-space analog be the difference between x-y-z position space and the space of velocity vectors, like phase space?

This seems like simple enough stuff, but I've honestly never thought about it this way, so I'm not sure I'm thinking about it correctly ...

A more accurate description is this:

Start at event O.
From that event O, consider a segment of an inertial worldline with [4-velocity] future-unit-tangent-vector a and proper-time 1-tick, ending up at event P. Picture that P is on a unit-hyperbola centered at O. (...the analogue of sweeping an arc of a unit-circle with a compass centered at O.)

From that event P, consider a segment of an inertial worldline with [4-velocity] future-unit-tangent-vector b and proper-time 1-tick, ending up at event Q. Picture that Q is on a unit-hyperbola centered at P.

The inertial segment OQ is "along 1a+1b".
That is, a+b is a tangent vector to OQ.
(a+b)/|a+b| is the [4-velocity] future-unit-tangent-vector of the inertial observer along OQ, and |a+b| is his elapsed proper-time from O to Q (i.e. Q is on a hyperbola centered at O with radius |a+b|).
 
  • #11
robphy said:
A more accurate description is this:

Start at event O.
From that event O, consider a segment of an inertial worldline with [4-velocity] future-unit-tangent-vector a and proper-time 1-tick, ending up at event P. Picture that P is on a unit-hyperbola centered at O. (...the analogue of sweeping an arc of a unit-circle with a compass centered at O.)

From that event P, consider a segment of an inertial worldline with [4-velocity] future-unit-tangent-vector b and proper-time 1-tick, ending up at event Q. Picture that Q is on a unit-hyperbola centered at P.

The inertial segment OQ is "along 1a+1b".
That is, a+b is a tangent vector to OQ.
(a+b)/|a+b| is the [4-velocity] future-unit-tangent-vector of the inertial observer along OQ, and |a+b| is his elapsed proper-time from O to Q (i.e. Q is on a hyperbola centered at O with radius |a+b|).
Thanks - I think I get it. The one thing that's still hanging me up is the meaning of the sum of the two 4-velocities. I know that you can't simply add them and get another 4-velocity, but what then is it? It's tangent to the world line from O to Q, I get that, so it points in that 4-space direction, but how do you equate its magnitude to the proper time from O to Q? That must be true only because you picked your events to be separated by inertial world-lines of 1 unit proper time, right?

If I picked my first displacement to be, say, three ticks of proper time, and the second to be two ticks, the 4-velocities a and b don't change, of course, but now does a + b tell me anything about the world-line from the starting event to the final event? Or, to put it another way, if I add these two displacement vectors to get that world line, can the 4-velocity along that path be related in any simple way to a and b?

This seems very simple - I'm not sure why I feel unsure about it. I guess it seems that the 4-velocity is nothing more than a vector of unit length tangent to a given world-path. Actually, now that I say it aloud, that makes more sense. I was having trouble since the word "velocity" kept making me think of it as some kind of time derivative of a position vector, but if I think of it as the tangent vector to a curve parametrized by proper time, that makes more sense. I think.
 
  • #12
belliott4488 said:
Thanks - I think I get it. The one thing that's still hanging me up is the meaning of the sum of the two 4-velocities. I know that you can't simply add them and get another 4-velocity, but what then is it? It's tangent to the world line from O to Q, I get that, so it points in that 4-space direction, but how do you equate its magnitude to the proper time from O to Q? That must be true only because you picked your events to be separated by inertial world-lines of 1 unit proper time, right?
I'm technically not equating them... but more of a "similarity" ["scaling"] in the geometrical sense.
Yes, I am taking advantage of the fact that the 4-velocities are unit-vectors and that, in my example, the proper-times of each leg are unit-intervals.

belliott4488 said:
If I picked my first displacement to be, say, three ticks of proper time, and the second to be two ticks, the 4-velocities a and b don't change, of course, but now does a + b tell me anything about the world-line from the starting event to the final event? Or, to put it another way, if I add these two displacement vectors to get that world line, can the 4-velocity along that path be related in any simple way to a and b?

There is nothing generally fundamental about adding two 4-velocities.
The OP asked for an interpretation and I gave a specific one.
One could probably play a similar game with unit-rest-masses and find an interpretation in terms of 4-momenta (instead of 4-displacements).

This seems very simple - I'm not sure why I feel unsure about it. I guess it seems that the 4-velocity is nothing more than a vector of unit length tangent to a given world-path. Actually, now that I say it aloud, that makes more sense. I was having trouble since the word "velocity" kept making me think of it as some kind of time derivative of a position vector, but if I think of it as the tangent vector to a curve parametrized by proper time, that makes more sense. I think.

The tangent-vector interpretation is probably the best to start out with... then derive subsequent interpretations.
 
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  • #13
Hi Everyone,

Thanks for all of the useful comments!
 

1. What are 4-vectors in basic math operations?

4-vectors are mathematical objects that have four components, typically represented by four numbers or symbols. These components can represent physical quantities such as position, momentum, or energy, and are often used in the study of special relativity.

2. What are the basic math operations that can be performed on 4-vectors?

The basic math operations that can be performed on 4-vectors include addition, subtraction, multiplication, and division. These operations are similar to those used in regular algebra, but with the added consideration of the four components of the 4-vector.

3. How are 4-vectors represented in mathematical equations?

4-vectors are typically represented using a four-dimensional coordinate system, with each component of the vector representing a different dimension. In equations, 4-vectors are often denoted by a symbol with a subscript of four, such as V4.

4. What is the significance of performing basic math operations on 4-vectors in physics?

In physics, 4-vectors are used to describe the properties and behavior of particles in four-dimensional spacetime. By performing basic math operations on 4-vectors, scientists can model and predict the behavior of particles in different physical scenarios, such as in special relativity or quantum mechanics.

5. Are there any limitations to performing basic math operations on 4-vectors?

Yes, there are limitations to performing basic math operations on 4-vectors. One limitation is that the operations must be performed on 4-vectors that are within the same reference frame. Another limitation is that the operations may not be defined for certain types of 4-vectors, such as null vectors or complex 4-vectors.

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