Solve Bug Spiral Problem with Parametric Equations

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In summary, the conversation revolves around a problem involving parametric equations and polar coordinates. The problem is posted on a forum, with the poster requesting for a solution and stating that they are studying for an exam. Some users suggest using cartesian coordinates, while others suggest using complex numbers. One user provides a solution using cartesian coordinates and another provides a more simplified solution using polar coordinates. The conversation also touches on the forum's guidelines for not providing solutions without showing effort, and mentions a previous thread discussing a similar problem.
  • #1
anisotropic
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Hello,

Can anyone please help me with this question? I need to get it done VERY soon. If someone could post a full solution I would be extremely grateful. It's probably very easy for someone who understands parametric equations and polar coordinates and such. I don't at the moment!

I scanned the problem in from the textbook. >http://img.photobucket.com/albums/v493/photohub/spiralthumb.jpg <

note: I already posted this in the general Calc section only after I realized there is a more appropriate section, namely this one. However, it doesn't seem like this forum allows users to delete their own threads. I don't mean to SPAM.
 
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  • #2
What have you done so far? You need to show some effort of your own to get help around here

https://www.physicsforums.com/showthread.php?t=4825
 
  • #3
Let's just say I'm studying for an exam (ETA 24 hours + a bit) worth 50%. I honestly can't afford to look at this question too long, and as it stands, I've thought about it, and can't figure out where to start. I'm not going to waste anymore time.

If you want to help, I'd be grateful. If not, so be it I guess.
 
  • #4
anisotropic said:
Let's just say I'm studying for an exam (ETA 24 hours + a bit) worth 50%. I honestly can't afford to look at this question too long, and as it stands, I've thought about it, and can't figure out where to start. I'm not going to waste anymore time.

If you want to help, I'd be grateful. If not, so be it I guess.

Are you required to do this in polar coordinates? At first glance it looks like it might be easier in rectangular coordintes.
 
  • #5
It doesn't specify at all, but I'm pretty sure polar coordinates are in order. The question is pulled from the parametric equations/polar coordinates chapter review...
 
  • #6
anisotropic said:
It doesn't specify at all, but I'm pretty sure polar coordinates are in order. The question is pulled from the parametric equations/polar coordinates chapter review...

The connection to parametric equations is clear. The speed is constant, so there will be a time parameter involved. I think cartesian coordinates would be easiest. Look at the bug that starts at (a/2, a/2) and recognize that the direction of its motion is determined by its own position. It starts off headed for the point (-a/2, a/2), but as it progresses along its path (x, y) it must always be headed toward the point (-y, x). The distance it travels in any time dt is always the same. I'll have to look a the implications of that, but I believe it's the correct starting point. Of course that can be transformed into polar coordintes at some point. I'm not sure the easiest place to do it yet.
 
  • #7
Unfortunately anisotropic, we are bound by forum guidelines, to not provide solutions unless the poster shows some effort first. However, seeing that this is not a homework problem, I suggest that you search within this site for a solution. There was a similar thread, a little over a year ago, involving Bill, Mike and someone else.
https://www.physicsforums.com/search.php?
 
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  • #8
Here's one way to start out, but I wouldn't know if it is the best way. You can use a complex number to represent the position of each bug. For example, let z1 represent the position of the bug that starts out in the upper right hand corner, and z2 represent the position of the bug that starts out in the upper left hand corner. The path z2(t) is just the path z1(t) rotated 90 degrees counterclockwise. In complex numbers, this corresponds to multiplying by i. Since bug 1 is always heading toward bug 2, it must be that d(z1)/dt is in the same direction as z2-z1. The distance between bugs 1 and 2 is s = a - vt, where v is the constant speed of the bug. Since z2 = i * z1, you can get a differential equation for z1, the position of bug 1. After solving for the complex "position" z1(t), you can pick off r(t) and theta(t), and hopefully find r as a function of theta from these. I'm sure there is a perfectly good way to do it without using complex numbers, but I got stuck when I tried.

Also note that part (b) can be done without doing part (a). Actually, it can be done without doing any calculation at all.
 
  • #9
OlderDan said:
The connection to parametric equations is clear. The speed is constant, so there will be a time parameter involved. I think cartesian coordinates would be easiest. Look at the bug that starts at (a/2, a/2) and recognize that the direction of its motion is determined by its own position. It starts off headed for the point (-a/2, a/2), but as it progresses along its path (x, y) it must always be headed toward the point (-y, x). The distance it travels in any time dt is always the same. I'll have to look a the implications of that, but I believe it's the correct starting point. Of course that can be transformed into polar coordintes at some point. I'm not sure the easiest place to do it yet.

Here's the approach that looks right to me

[tex] \frac{{dy}}{{dx}} = \frac{{y - x}}{{y + x}} [/tex]

[tex] r^2 = x^2 + y^2 [/tex]

[tex] rdr = xdx + ydy = \left( {x + y\frac{{y - x}}{{y + x}}} \right)dx = \frac{{x^2 + y^2 }}{{y + x}}dx = \frac{{r^2 }}{{y + x}}dx [/tex]

Express everything in terms of polar coordinates and do the simple integral that results to show

[tex] r = r_{\rm{o}} e^{\left( {\pi /4 - \theta } \right)} [/tex]
 
  • #10
Ah, nice work! You were right about cartesian coordinates being the way to go.
 
  • #11
How do you get thge expression for dy/dx ?!
 
  • #12
If (x(t), y(t)) is the position of the bug starting in the upper right hand corner, (-y(t), x(t)) is the position of the bug starting in the upper left hand corner.
 
  • #13
Ok well all I came up with is, for bugs numbered 1, 2, 3, and 4...

1: (r, theta)
2: (r, theta + pi/2)
3: (r, theta + pi)
4: (r, theta + 3pi/2)

I don't even know if this makes sense, but they are the polar coordinates of the four bugs at any given time (I think). I have no clue what to do now though. I've been doing polar stuff for only a few days.

This assignment gives us a bonus on the final course mark, which is why I really need it. I'm worried I'm going to get sub 70% tomorrow on the exam. :cry:

OlderDan said:
Here's the approach that looks right to me

[tex] \frac{{dy}}{{dx}} = \frac{{y - x}}{{y + x}} [/tex]

[tex] r^2 = x^2 + y^2 [/tex]

[tex] rdr = xdx + ydy = \left( {x + y\frac{{y - x}}{{y + x}}} \right)dx = \frac{{x^2 + y^2 }}{{y + x}}dx = \frac{{r^2 }}{{y + x}}dx [/tex]

Express everything in terms of polar coordinates and do the simple integral that results to show

[tex] r = r_{\rm{o}} e^{\left( {\pi /4 - \theta } \right)} [/tex]
I don't quite understand that, but I'll try to. I think I found another solution on the Net also. http://rec-puzzles.org/new/sol.pl/analysis/bugs
 
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  • #14
anisotropic said:
Ok well all I came up with is, for bugs numbered 1, 2, 3, and 4...

1: (r, theta)
2: (r, theta + pi/2)
3: (r, theta + pi)
4: (r, theta + 3pi/2)

I don't even know if this makes sense, but they are the polar coordinates of the four bugs at any given time (I think). I have no clue what to do now though. I've been doing polar stuff for only a few days.

This assignment gives us a bonus on the final course mark, which is why I really need it. I'm worried I'm going to get sub 70% tomorrow on the exam. :cry:


I don't quite understand that, but I'll try to. I think I found another solution on the Net also. http://rec-puzzles.org/new/sol.pl/analysis/bugs


Your equations correctly relate the relative positions of the bugs, but they tell you nothing about the relationship between r and [tex] \theta [/tex] . That relationship comes from the slope of the path the bug follows.

The problem at that link is basically the same problem except that the bugs are walking clockwise instead of counter clockwise, and the solution is formulated a bit differently. The argument made about the bugs always walking at angle pi/4 to the radial is equivalent to my expression for the slope in cartesian coordinates. I think it is easiear to visualize in cartesian coordinates, but both views are correct. What it boils down to is (in your counter clockwise problem)

[tex] dr = -rd\theta [/tex]

You will see the equivalent expression at the link written as

[tex] \frac{dr}{d\theta} = r [/tex]

The sign difference is because of the direction difference. This relationship is important for part b) as well as part a). It tells you that for any change in r, dr, the bug moves a distance

[tex] dl = -\sqrt{dr^2 + (rd\theta)^2} = -\sqrt{2} dr [/tex]

(dr is negative as the bug moves) so the total distance moved will be

[tex] l = \sqrt{2}\ \ r_o [/tex]

If you write x and y in polar form in the equation I posted, work out the differential dx and simplify you will get the equation above. Separate variables, integrate, and impose the initial conditions of the starting point in the upper right corner and you have the answer I posted.
 
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  • #15
PhilG said:
If (x(t), y(t)) is the position of the bug starting in the upper right hand corner, (-y(t), x(t)) is the position of the bug starting in the upper left hand corner.

Can you explain this part please? It is not evident.
 
  • #16
Sure thing. The path of bug 2 (upper left hand corner) is the same shape as the path of bug 1 (upper right hand corner), but rotated 90 degrees counterclockwise about the origin. This rotates the y-axis into the negative x-axis, and the x-axis into the y axis. So if the y coordinate of bug 1 is y_1, then the x-coordinate of bug 2 is -y_1. If the x-coordinate of bug 1 is x_1, then the y-coordinate of bug 2 is x_1.
 
  • #17
Neat! :smile:
 

1. What is a bug spiral problem?

A bug spiral problem is a mathematical concept that describes the motion of a bug crawling on a flat surface in a spiral pattern. This problem can be solved using parametric equations, which are equations that describe the coordinates of a point in terms of one or more parameters.

2. How do parametric equations help solve the bug spiral problem?

Parametric equations allow us to describe the coordinates of the bug's position at any given time by using variables for its position, velocity, and acceleration. By setting up a system of parametric equations, we can determine the bug's position and motion at any point in its spiral path.

3. What are the steps to solve the bug spiral problem using parametric equations?

The first step is to define the parameters for the bug's position, velocity, and acceleration. Next, we use these parameters to set up parametric equations for the x and y coordinates of the bug's position at any given time. Finally, we use these equations to plot the bug's path and determine its motion in the spiral.

4. Can the bug spiral problem be solved using other methods besides parametric equations?

Yes, there are other mathematical methods that can be used to solve the bug spiral problem, such as polar coordinates or vector calculus. However, parametric equations provide a straightforward and efficient way to solve this problem and are often the preferred method for many scientists and mathematicians.

5. What real-world applications can be modeled using the bug spiral problem?

The bug spiral problem has many applications, including studying the movement of insects, predicting the trajectory of projectiles, and designing spiral staircases. It can also be used in computer graphics and animation to create realistic spiral movements.

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