How far up the plank will the box slide before coming to rest?

  • Thread starter benabean
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In summary, the problem involves a worker shoving a box up a rough plank with varying coefficients of friction. Using the equations for net force and work, a condition for the box to remain at rest when it first comes to a stop is found to be v_0^2 >= 3g*sin^2(alpha) / A*cos(alpha).
  • #1
benabean
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[SOLVED] Challenging friction problem

Homework Statement


A worker is shoving boxes up a rough plank inclined at angle [itex]\alpha[/itex] above the horizontal. The plank is partially covered with ice, with more ice near the bottom of the plank than near the top, so that the coefficient of friction increases with distance [itex]x[/itex] along the plank: [itex]\mu = Ax[/itex], where [itex]A[/itex] is a positive constant and the bottom of the plank is at [itex]x = 0[/itex].For this plank, [itex]\mu_k = \mu_s = \mu[/itex]. The worker shoves the box up the plank so that is leaves the bottom of the plank moving at speed [itex]v_0[/itex]. Show that when the box first comes to rest, it will remain at rest if

[itex]v^2_0 \geq {3g\sin^2\alpha\over A\cos\alpha}[/itex]



Homework Equations


[tex] \vec{F}_{net} = \Sigma \vec{F} = 0[/tex]

[tex] \vec{F}_{net} = \Sigma \vec{F} = m \vec{a}[/tex]

[tex]f_s <= \mu_s n[/tex]

[tex]f_k = \mu_k n[/tex]

[tex]w = m g[/tex]


The Attempt at a Solution



initial speed = [itex]v_0[/itex]
final speed = [itex]v[/itex]

taking [itex]xy[/itex] axes along and perpendicular to the plank:

[itex]n = mg\cos\alpha[/itex]

[tex]
\begin{align*}
v - mg\sin\alpha - f = -ma\\
v - mg\sin\alpha - \mu mg \cos\alpha = -ma\\
mg\sin\alpha + \mu mg \cos\alpha - v = ma\\
mg\sin\alpha + Axmg\cos\alpha - v = ma\\
\end{align*}
[/tex]
I get stuck here now, I don't even think I'm heading in th right direction.
I've tried the problem using the work-energy theorem also but I can't get anything to cancel down to the equation needed.

Any help gratefully received

thanks, b.
 
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  • #2
benabean said:

Homework Statement


A worker is shoving boxes up a rough plank inclined at angle [itex]\alpha[/itex] above the horizontal. The plank is partially covered with ice, with more ice near the bottom of the plank than near the top, so that the coefficient of friction increases with distance [itex]x[/itex] along the plank: [itex]\mu = Ax[/itex], where [itex]A[/itex] is a positive constant and the bottom of the plank is at [itex]x = 0[/itex].For this plank, [itex]\mu_k = \mu_s = \mu[/itex]. The worker shoves the box up the plank so that is leaves the bottom of the plank moving at speed [itex]v_0[/itex]. Show that when the box first comes to rest, it will remain at rest if

[itex]v^2_0 \geq {3g\sin^2\alpha\over A\cos\alpha}[/itex]



Homework Equations


[tex] \vec{F}_{net} = \Sigma \vec{F} = 0[/tex]

[tex] \vec{F}_{net} = \Sigma \vec{F} = m \vec{a}[/tex]

[tex]f_s <= \mu_s n[/tex]

[tex]f_k = \mu_k n[/tex]

[tex]w = m g[/tex]


The Attempt at a Solution



initial speed = [itex]v_0[/itex]
final speed = [itex]v[/itex]

taking [itex]xy[/itex] axes along and perpendicular to the plank:

[itex]n = mg\cos\alpha[/itex]

[tex]
\begin{align*}
v - mg\sin\alpha - f = -ma\\
v - mg\sin\alpha - \mu mg \cos\alpha = -ma\\
mg\sin\alpha + \mu mg \cos\alpha - v = ma\\
mg\sin\alpha + Axmg\cos\alpha - v = ma\\
\end{align*}
[/tex]
I get stuck here now, I don't even think I'm heading in th right direction.
I've tried the problem using the work-energy theorem also but I can't get anything to cancel down to the equation needed.

Any help gratefully received

thanks, b.


To me it sounds like the work energy theorem is absolutely the way to go. The work done by the friction will involve an integral but it will be straightforward. You shoul dbe able to find the final position x when the box comes to rest.
 
  • #3
Still no luck after having another look. I don't have a clue where the [itex]\sin^2[/itex] comes from, and I can't get the fraction:

[itex]W_\textit{applied} = W_\textit{fric} + W_\textit{grav}[/itex]

[itex]\Rightarrow[/itex]

[itex]W_\textit{applied} = \int_{v}^{v_0} mv_x dv_x = \int_{0}^{v_0} mv_x dv_x = -\frac{1}{2}mv^2_0[/itex]

[itex]W_\textit{fric} = \int -f dx = -\int \mu n dx = -\int_{0}^{x} Axmg\cos\alpha dx = -\frac{Ax^2mg\cos\alpha}{2}[/itex]

[itex]W_\textit{grav} = -mgx\sin\alpha[/itex]

[itex]\Rightarrow -\frac{1}{2}mv^2_0 = -\frac{Ax^2mg\cos\alpha}{2} -mgx\sin\alpha[/itex]

[itex] \frac{1}{2}v^2_0 = \frac{Ax^2g\cos\alpha}{2} + gx\sin\alpha[/itex]

[itex] v^2_0 = Ax^2g\cos\alpha + 2gx\sin\alpha[/itex]


Can anyone show me were I'm going wrong please
 
  • #4
benabean said:
Still no luck after having another look. I don't have a clue where the [itex]\sin^2[/itex] comes from, and I can't get the fraction:

[itex]W_\textit{applied} = W_\textit{fric} + W_\textit{grav}[/itex]

[itex]\Rightarrow[/itex]

[itex]W_\textit{applied} = \int_{v}^{v_0} mv_x dv_x = \int_{0}^{v_0} mv_x dv_x = -\frac{1}{2}mv^2_0[/itex]

[itex]W_\textit{fric} = \int -f dx = -\int \mu n dx = -\int_{0}^{x} Axmg\cos\alpha dx = -\frac{Ax^2mg\cos\alpha}{2}[/itex]

[itex]W_\textit{grav} = -mgx\sin\alpha[/itex]

[itex]\Rightarrow -\frac{1}{2}mv^2_0 = -\frac{Ax^2mg\cos\alpha}{2} -mgx\sin\alpha[/itex]

[itex] \frac{1}{2}v^2_0 = \frac{Ax^2g\cos\alpha}{2} + gx\sin\alpha[/itex]

[itex] v^2_0 = Ax^2g\cos\alpha + 2gx\sin\alpha[/itex]


Can anyone show me were I'm going wrong please

Looks good after a quick glance.

But you are not done. Now you must find x (solve the quadratic). Then you must find what must be the minimum x such that the block does not slide down when it is at rest (that's a separate calculation). Finally, impose that condition on the x you found and get a condition on v_0
 
  • #5
benabean said:
Still no luck after having another look. I don't have a clue where the [itex]\sin^2[/itex] comes from, and I can't get the fraction:

[itex]W_\textit{applied} = W_\textit{fric} + W_\textit{grav}[/itex]

[itex]\Rightarrow[/itex]

[itex]W_\textit{applied} = \int_{v}^{v_0} mv_x dv_x = \int_{0}^{v_0} mv_x dv_x = -\frac{1}{2}mv^2_0[/itex]

[itex]W_\textit{fric} = \int -f dx = -\int \mu n dx = -\int_{0}^{x} Axmg\cos\alpha dx = -\frac{Ax^2mg\cos\alpha}{2}[/itex]

[itex]W_\textit{grav} = -mgx\sin\alpha[/itex]

[itex]\Rightarrow -\frac{1}{2}mv^2_0 = -\frac{Ax^2mg\cos\alpha}{2} -mgx\sin\alpha[/itex]

[itex] \frac{1}{2}v^2_0 = \frac{Ax^2g\cos\alpha}{2} + gx\sin\alpha[/itex]

[itex] v^2_0 = Ax^2g\cos\alpha + 2gx\sin\alpha[/itex]


Can anyone show me were I'm going wrong please

By the way, I finished the problem using the result you give above for v_0^2 and got the correct answer, so your expression is correct.

Patrick
 
  • #6
Does the discriminant part of the quadratic cancel down?? (besides the 4g)
The [itex]\sqrt\cos\alpha[/itex] is what's bothering me.
 
Last edited:
  • #7
benabean said:
Does the discriminant part of the quadratic cancel down?? (besides the 4g)
The [itex]\sqrt\cos\alpha[/itex] is what's bothering me.

I am not sure what you mean by "besides the 4g). The discriminant is not zero. Keep only the positive root (since x final must be positive).
 
  • #8
both terms in the square root are multiplied by 4g.
For the discriminant I have [itex] \sqrt{4g^2\sin^2\alpha -4Agv^2_0 \cos\alpha}[/itex]
I can't see any substantial canceling to be done though

?
 
  • #9
benabean said:
both terms in the square root are multiplied by 4g.
For the discriminant I have [itex] \sqrt{4g^2\sin^2\alpha -4Agv^2_0 \cos\alpha}[/itex]
I can't see any substantial canceling to be done though

?

I get a positive sign for the second term.


No, there will be no simplification at that step. Simply keep going. Find the minimum x so that the block does not slide down. Set it equal to the x you found above. Solve for v_0. It works out, just keep going.
 
  • #10
Finally I have it! Many thanks Patrick, I'm very grateful for your help.

I'll post the solution up for anyone who is curious.

Cheers, b.
 
  • #11
Solution
[itex]W_\textit{applied} = W_\textit{fric} + W_\textit{grav}[/itex]

[itex]\Rightarrow[/itex]

[itex]W_\textit{applied} = \int_{v}^{v_0} mv_x dv_x = \int_{0}^{v_0} mv_x dv_x = -\frac{1}{2}mv^2_0[/itex]

[itex]W_\textit{fric} = \int -f dx = -\int \mu n dx = -\int_{0}^{x} Axmg\cos\alpha dx = -\frac{Ax^2mg\cos\alpha}{2}[/itex]Thanks Patrick

[itex]W_\textit{grav} = -mgx\sin\alpha[/itex]

[itex]\Rightarrow -\frac{1}{2}mv^2_0 = -\frac{Ax^2mg\cos\alpha}{2} -mgx\sin\alpha[/itex]

[itex] \frac{1}{2}v^2_0 = \frac{Ax^2g\cos\alpha}{2} + gx\sin\alpha[/itex]

[itex] v^2_0 = Ax^2g\cos\alpha + 2gx\sin\alpha[/itex]

Continuing on from above:

[itex] Ax^2g\cos\alpha + 2gx\sin\alpha - v^2_0 = 0[/itex]

using the quadratic equation we then get

[itex]
x = \frac{-2g\sin\alpha \pm \sqrt{(2g\sin\alpha)^2 - 4(Ag\cos\alpha)(-v^2_0)}}{2Ag\cos\alpha}[/itex]

[itex]x =\frac{\sqrt{4g^2\sin^2\alpha + 4Agv^2_0\cos\alpha} - 2g\sin\alpha}{2Ag\cos\alpha}
[/itex]

For the box to remain stationary [itex]f \geq w_\textit{parallel}[/itex]

[itex]Axmg\cos\alpha \geq mg\sin\alpha[/itex]

[itex]Axmg\cos\alpha - mg\sin\alpha \geq 0[/itex]

[itex]x \geq \frac{\sin\alpha}{A\cos\alpha}[/itex]

Substituting the [itex]x[/itex] from the quadratic equation in we get:

[itex]\frac{\sqrt{4g^2\sin^2\alpha + 4Agv^2_0\cos\alpha} - 2g\sin\alpha}{2Ag\cos\alpha} \geq \frac{\sin\alpha}{A\cos\alpha}[/itex]

[itex] \sqrt{4g^2\sin^2\alpha + 4Agv^2_0\cos\alpha} - 2g\sin\alpha \geq 2g\sin\alpha[/itex]

[itex] \sqrt{4g^2\sin^2\alpha + 4Agv^2_0\cos\alpha} \geq 4g\sin\alpha[/itex]

[itex] 4g^2\sin^2\alpha + 4Agv^2_0\cos\alpha \geq 16g^2\sin^2\alpha[/itex]

[itex] 4Agv^2_0\cos\alpha \geq 12g^2\sin^2\alpha[/itex]

[itex] Av^2_0\cos\alpha \geq 3g\sin^2\alpha[/itex][itex] v^2_0 \geq \frac{3g\sin^2\alpha}{A\cos\alpha}[/itex] Q.E.D
 
  • #12
benabean said:
Finally I have it! Many thanks Patrick, I'm very grateful for your help.

I'll post the solution up for anyone who is curious.

Cheers, b.

You are very welcome. You did a great job! You did it all by yourself (I just corrected the minus sign under the square root). You did all the work, you just needed some encouragement to keep going. You obviously know your stuff quite well.


Best regards

Patrick
 

1. What is a challenging friction problem?

A challenging friction problem refers to a scenario in which the force of friction between two surfaces is difficult to calculate or predict due to various factors such as surface roughness, material properties, and applied forces.

2. How is friction calculated in a challenging problem?

The calculation of friction in a challenging problem requires taking into account the coefficient of friction, the normal force, and the angle of the surfaces in contact. It may also involve considering other factors such as lubrication, temperature, and adhesion.

3. What makes a friction problem challenging?

A friction problem can be challenging when there are multiple surfaces in contact, when the surfaces are not smooth, or when the applied forces are not in the same direction as the motion. Additionally, other factors such as external forces, temperature, and surface adhesion can also make a friction problem more complex.

4. What are some real-life examples of challenging friction problems?

Examples of challenging friction problems in real-life include the calculation of friction in car brakes, the movement of objects on a ramp, and the sliding of boxes on a conveyor belt. Other examples include the motion of athletes on different types of surfaces, such as ice or artificial turf, and the use of different materials in construction to reduce friction.

5. How can challenging friction problems be solved?

Challenging friction problems can be solved using mathematical equations, such as the equations of motion and the laws of friction. In some cases, computer simulations or physical experiments may also be used to determine the forces involved in a friction problem. Additionally, understanding the properties of the surfaces and the factors affecting friction can help in finding a solution.

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