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Computer Graphics

  1. Oct 28, 2009 #1


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    Why do computer graphics programs like raytracers treat light almost exclusively as a particle rather than a wave?
  2. jcsd
  3. Oct 28, 2009 #2


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    The mathematics is a lot simpler. I speak from experience.
  4. Dec 15, 2009 #3
    And since nearly all surfaces in real life are scaled such that edge and slit effects are not noticeable, it serves little point in accounting for them anyway.

    Now, if we wanted to simulate what an ant sees, that would be a different story.
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