I'm having trobule trying to work out the solution to a quite simple radiometry problem i've found in the book Physically Based Rendering. The problem is this one(adsbygoogle = window.adsbygoogle || []).push({});

a) Compute the irradiance at a point due to a unit-radius disk h units directly above its normal with constant outgoing radiance 10 J/m2 sr. Do the computation twice, once as an integral over solid angle and once as an integral over area.

b) Similarly, compute the irradiance at a point due to a square quadrilateral with the same outgoing radiance that has sides of length 1 and is 1 unit directly above the point in the direction of its surface normal.

Can someone explain the solution to these problems?

Thank you in advance.

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# Computing irradiance at a point

Can you offer guidance or do you also need help?

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