Constrained Motion Problem: Understanding the First Step in the Solution

In summary, the conversation is about a question regarding the solution to a problem involving Pythagoras' theorem. The solution provider takes the time derivative of an expression and the person asking the question is confused about how they arrived at the resulting expression. After some clarification, the person asking the question understands the solution and thanks the person who helped them.
  • #1
Clever_name
125
0

Homework Statement



See attached picture.

Homework Equations


The Attempt at a Solution



I have the solution, but I'm puzzled by the first step in their solution, which reads

Xa^(2) + Xb^(2) = L^(2)

The solution provider then takes the time derivative of this expression which then produces

2Xa(Xa(dot))+2Xb(Xb(dot)) = 0

where Xa(dot) and Xb(dot) is the Xa or Xb symbol with a dot over it.

Thanks for you're assistance!
 

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  • #2
Here is the solution if my explanation was confusing in any way.
 

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  • #3
Any help would be greatly appreciated.
 
  • #4
I don't understand what's puzzling you. The first line is just Pythagoras' theorem applied to the triangle of which AB is the hypotenuse.
 
  • #5
The line below it, when taking the time derivative of the first line how do they end up with that expression?
 
  • #6
If x = x(t), can you write down the expression for (d/dt)x2?
 
  • #7
2x? or x(t)dx/dt = x(t)*x'(t)
 
  • #8
How did you know that x was a function of time?
 
  • #9
Clever_name said:
2x? or x(t)dx/dt = x(t)*x'(t)
No, but each answer you offer is half right. Do you know the chain rule?
 
  • #10
yep, i understand now haruspex, thanks!
 

1. What is a constrained motion problem?

A constrained motion problem is a type of physics problem that involves a system of objects or particles that are subject to certain constraints or limitations on their motion. These constraints can be in the form of physical barriers, restrictions on movement, or other external forces. The goal of solving a constrained motion problem is to determine the motion and behavior of the objects within the given constraints.

2. How do you approach solving a constrained motion problem?

The first step in solving a constrained motion problem is to clearly define the constraints and identify all the forces acting on the system. This can be done by drawing a free-body diagram. Next, you can apply the laws of motion, such as Newton's laws, to analyze the forces and motion of the objects within the constraints. Finally, you can use mathematical equations and principles, such as the principle of conservation of energy, to solve for the unknown variables and determine the motion of the system.

3. What are some common examples of constrained motion problems?

Examples of constrained motion problems include a pendulum swinging back and forth, a car driving around a circular track, a rollercoaster moving along its tracks, or a ball rolling down an inclined plane. In each of these examples, there are constraints on the motion of the objects, such as the length of the pendulum, the shape of the track, or the angle of the incline.

4. How do constraints affect the motion of objects?

Constraints can have a significant impact on the motion of objects. They can change the direction, speed, or acceleration of an object, or even prevent it from moving at all. Constraints can also introduce additional forces, such as tension or friction, which can affect the overall motion of the system. Understanding and accounting for these constraints is crucial in accurately predicting the behavior of objects in a constrained motion problem.

5. Are there any real-world applications of constrained motion problems?

Yes, constrained motion problems are applicable in many real-world scenarios, such as designing and analyzing mechanical systems, predicting the trajectory of projectiles, or understanding the motion of celestial bodies. They are also commonly used in fields such as robotics, engineering, and physics research to study and improve the performance of various systems and devices.

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