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Curve fitting and Plane fitting

  1. Jun 6, 2012 #1
    If I have a set of n numbers, (n=0,1,2, ... n-1), what is the maximum number coefficients in a series I would need in order to find y=f(n) true on the integers up to n-1? Or is that something I just have to check after fitting it? ( does it need an nth degree polynomial?)

    Another question:

    If I have a finite set of functions, Ft(x), and these functions may or may not be similar (i.e. Ft(x) = x, x2, x3... xt ), how can I fit a plane to a set of functions such that F(1,x)=F1(x), F(2,x)=F2(x) ... in order to find an equation F(t,x)?

    can/how is this done if each function is a summation? (i.e. F1=[itex]\sum[/itex]a1(n)*xn, F2=[itex]\sum[/itex]a2(n)*xn)

    can I find an equation like F(t,x) = [itex]\sum[/itex]G(t)*at(n)*xn that will satisfy this?

  2. jcsd
  3. Jun 6, 2012 #2
    For the first question, n points uniquely identifies a degree n-1 polynomial, which will have n coefficients.

    As for your second question I'm not sure but it really depends on the inputs ##F_t## if it's possible to write ##F## in a closed form. If I'm reading you correctly, you want to construct a function based on level set information. Interesting question and I'd like to see what others have to say on this.
  4. Jun 7, 2012 #3
    If anyone is interested, the problem I'm trying to solve is this:

    say we have an NxN (3x3 for this example) matrix that changes over time t. say we have 3 different frames, 1 NxN matrix representing the value of each pixel in a screen for each frame. so 3 matrices total

    If I count from left to right and down across the matrix, for a 3x3 matrix, the last (bottom right pixel) will be number 9. in mod 3 (or mod N) , the value is 33 or (NN), which is also the coordinates of the pixel (omitting the single values like 01, 02, 03 by adding 3 (N) ).

    matrix numbered as:
    |1 2 3 | --> | 11 12 13 |
    |4 5 6 | --> | 21 22 23 |
    |7 8 9 | --> | 31 32 33 |

    So I want to take the values in the matrix and make a set {a1,a2,a3....a9}
    and fit a function to them, F1(x), which is no problem so far.
    And do the same for each frame, so that I have a function for each frame, F1(x), F2(x), F3(x). no problem this far.

    Now comes the problem: I want to combine these functions together so that I can find any pixel's value by entering the time, t, and the pixel number, x. So that Ft(x) can be given by F(t,x).

    that's where if F1 = [itex]\sum [/itex] a(n)*xn and F2 = [itex]\sum [/itex] b(n)*xn and similarly for F3
    can they be combined somehow into a function F(t,x) such as [itex]\sum[/itex] G(t)*Z(n)*xn
    so that G(1)*Z(n) gives a(n), and G(2)*Z(n) = b(n) and so forth ?
    How can I solve for what G(t) and Z(n) are? or is it possible?

    The point is to be able to have an animation or video be in a formula, and not need so much data to transfer. the quality I believe would depend on the expansion of n, taking n out to infinity would produce perfect quality.

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