Fantastic Contraption II

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Janus
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Some of you may remember when we played around with version one of this game a while back, well now there is a version two with added features (magnets as components for one) and new challenges.

It can be found here:

http://fantasticcontraption2.net/ [Broken]

For those not already familiar with the game, the object is to build a device using the parts at the top of screen that will get the red object into the red "goal" zone. Extra kudos for using the fewest possible parts or getting the object to stay in the goal.

For example, here is a solution that I came up with for the level "Catch":

http://www.sparkworkz.com/fc2/?designId=350340
(click "play" and then "start" in the upper left corner to see it in action.)

Another challenge is to come up with a creative way of accomplishing the objective.
Here, I made a Magnetic repulsion gun to knock the object into the goal:

http://www.sparkworkz.com/fc2/?designId=350342

Give it a try yourself, and share your "contraptions"
 
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  • #7
Hurkyl
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Ah, you reminded me of some of my contraptions from the first one. Here was a tour-de-force that a couple of us collaborated on: (you will want to zoom out all the way)

http://FantasticContraption.com/?designId=2915429

I haven't managed anything truly silly yet in the new one.
 
  • #8
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Aah, that's what I wanted to do, but couldn't figure it out!

I wound up with a more brutish solution, which I've reproduced:
http://www.sparkworkz.com/fc2/?designId=350528
(my original was a little better than this)
Hey, if it works, it works! My first version was a lot clumsier. once I got the kinks out of it, I was able to trim it down

I just finished this one: It's Barrel Roll with the added bonus of keeping the ball in the goal.

http://www.sparkworkz.com/fc2/?designId=350601
 
  • #9
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Seems like the game is fun. Does it have some physics that is counter to reality? If there is, then its the most frustrating part for me.
 
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Seems like the game is fun. Does it have some physics that is counter to reality? If there is, then its the most frustrating part for me.
No need to be frustrated , the game is based on reasonably precise real world physics.
 
  • #11
Hurkyl
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Hey, if it works, it works! My first version was a lot clumsier. once I got the kinks out of it, I was able to trim it down

I just finished this one: It's Barrel Roll with the added bonus of keeping the ball in the goal.

http://www.sparkworkz.com/fc2/?designId=350601
That's cute. Too bad you couldn't knock that other block down just for general principle and get a sweep. :smile:


I looked at that one again, and I finally managed two things I've been wanting to do: make an infinitely looping solution, and actually use magnets to make a latch:

http://www.sparkworkz.com/fc2/?designId=350740

(I really want make a latch on twirling that wraps around the land locks together, so that the contraption doesn't fall off, but I haven't managed it yet)
 
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Great. I just wasted two hours on this.
 
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  • #23
Hurkyl
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Bombard - doesn't stay in goal, but sometimes that's a good thing. http://www.sparkworkz.com/fc2/?designId=351301
For extra credit, see if you can manage to get the red piece to pass through the start area after your contraption starts falling to its doom, for a boomerang badge!


Oh, and if you like the rocket, you'll love this:

http://www.sparkworkz.com/fc2/?designId=351417

for a clean sweep.
Hah, that's hilarious!

I think what your latest batch of designs has really shown me is that I still don't understand how to use magnets effectively. :)
 

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