Hello, I'm new to this forum, and I signed up because I have been struggling with this problem for a couple of days now. I am making a game where the player has to land on specific platforms. The player runs at 4 meters / second. When the player jumps there are 4 different platforms to land on. All platforms are 50 centimeters apart, each. 1 jump covers a distance of 2 meters. ( Hence the 4 platforms to land on each jump. ) 2. Relevant equations I currently have the following equation to solve the problem: abs(sin(0.5 * PI * x)) I enter the distance at x. And it returns the correct height. In theory, this works, but in game I have to keep applying gravity etc. How could I possible make the player jump this curve when applying gravity? I have 0 knowledge of physics or whatsoever. Never had any good math lessons at school so I suck at this topic. I hope I was clear enough.