Main Question or Discussion Point
Since there are quite a few robotics people here, I'm wondering if anybody is at the Finger Lakes Regionals. If not, when's your next competition?
The competition really shattered my expectations. Scores were very low, around 4 or so for each alliance, and matches with no penalties were extremely rare. Scores of 0 were common in the early seeding matches as teams tempered with their robots. Not many teams managed to score 2 goals in the finale. Contrary to what I expected, a successful hanging mechanism could easily decide the outcome of a match.How many teams bothered with hanging at the end? Did it prove to be beneficial or a losing scheme re points? Did any teams hang from other robots?
We are only competing in the Northeast Utilities Connecticut Regional this year (and then three or four post-season events) which is week 5. So it is a long wait. We wanted to also compete in the WPI event (Woostah), but we didn't have enough money in time for it. WPI would be next week. Around here, the first weekend event is New Hampshire, which is much sought after (Kamen's home-field). We are partially sponsored by Northeast Utilities, so we "must" attend the CT regional if that is to be our only event.CM,
So you have yet to compete?
I disagree. The whole point of the scoring system is to encourage teams to use novel strategies. On Chief Delphi, a lot of teams were talking about the best strategy to use. The mentor's strategy--to score for the opposing alliance--was one of the most frequently mentioned ideas. Another was to agree with opponents that neither side would defend excessively, so that both teams would score a lot of goals.His plan was absolutely so very NOT "GP," and you know what I mean.
I'll accept that as an argument, but I really believe that the "shoot-the-moon" strategy is counter to the game's intent and philosophy. I personally would never endorse it.I disagree. The whole point of the scoring system is to encourage teams to use novel strategies. On Chief Delphi, a lot of teams were talking about the best strategy to use. The mentor's strategy--to score for the opposing alliance--was one of the most frequently mentioned ideas. Another was to agree with opponents that neither side would defend excessively, so that both teams would score a lot of goals.
Integral,I have done further analysis of the 6v0 strategy and have found the fatal flaw. Looking at the final seeding the top seeds seeds all have a lot of coopertician points. coopertician points are 2x the LOSSERS score awarded to the winner of the match. It seems to me the optimal stradegy is No Defence each team scores as much as they can with no interference. If a team begins to get to big a lead it is in their favor to score a few points for the other team. Each ball they kick in is worth 2 seed points.
This has the effect that the scores will be close to the end which means anyone can win, given a few cleaver moves at the last few seconds.
http://www.chiefdelphi.com/forums/showthread.php?t=83911&page=8" is a thread that I express myself in at Chief Delphi
This makes me ambitious. Our robot should theoretically be capable of scoring from the mid zone, so I can't wait to see whether I can get the robot scoring 2 balls during autonomous.Autonomous is 15 seconds of mostly dead-time. Occasionally, a team in zone 1 will push their ball in, and a single point is scored.