- #1
- 782
- 1
I'm having trouble getting the basic OpenGL app running properly. When it opens the window is entirely white when it should have a black background and white triangle.
I will explain the code in bold bellow
The code in bold, when added to the rest, produces a black background and white square like it's suppose to. I don't know if that tells you anything about the rest of my code or not...
I will explain the code in bold bellow
Code:
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#include <GLUT/glut.h>
int initGL(GLvoid);
GLvoid drawScene(GLvoid);
GLvoid resizeScene(int width, int height);
int
main(int argc, char *argv[])
{
const int WINDOW_HEIGHT = 300;
const int WINDOW_WIDTH = 400;
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(WINDOW_WIDTH, WINDOW_HEIGHT);
glutInitWindowPosition(100, 100);
glutCreateWindow(argv[0]);
initGL();
glutDisplayFunc(drawScene);
glutReshapeFunc(resizeScene);
[b]
glClearColor(0.0, 0.0, 0.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glColor3f(0.0, 1.0, 1.0);
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glBegin(GL_POLYGON);
glVertex2f(-0.5, -0.5);
glVertex2f(-0.5, 0.5);
glVertex2f(0.5, 0.5);
glVertex2f(0.5, -0.5);
glEnd();
glFlush();
[/b]
glutMainLoop();
return 0;
}
int
initGL(GLvoid)
{
glShadeModel(GL_SMOOTH);
glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LEQUAL);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
return 0;
}
GLvoid
resizeScene(int width, int height)
{
if (height == 0)
height = 1;
glViewport(0, 0, width, height);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(45.0f, (GLfloat)width / (GLfloat)height, 0.1f, 100.0f);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
return;
}
GLvoid
drawScene(GLvoid)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glLoadIdentity();
glTranslatef(-1.5f, 0.0f, -6.0f);
glColor3f(1.0,0.0,0.0);
glBegin(GL_TRIANGLES);
glVertex3f(0.0f, 1.0f, 0.0f);
glVertex3f(-1.0f, -1.0f, 0.0f);
glVertex3f(1.0f, -1.0f, 0.0f);
glEnd();
return;
}
The code in bold, when added to the rest, produces a black background and white square like it's suppose to. I don't know if that tells you anything about the rest of my code or not...