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Formula for grid count

  1. Mar 8, 2012 #1

    I'm making a small indie game project but have hit a bit of a road block.

    My maths is not great and until now i been doing fine but have got stuck.

    I'm trying to calculate how many tiles fit within an area in an isometric angle - so that no empty spaces are left.

    Lets say the area is:

    Width : 1200
    height : 600

    The isometric tiles are:
    width: 64
    height: 32

    Now I first tried:
    (area width / tile width) * (area height / tile height)

    But that doesn't work because it means each 4 corners are empty spaces. Which means this is not the "maximum" amount of tiles... so does any one know the formula to working it out ?
  2. jcsd
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