How Fast Was Car A When It Hit Car B?

In summary, the expert testified that the coefficient of kinetic friction was 0.60 on a dry road surface, that the speed of car A at the onset of braking was 18.0 m/s, and that the displacement was -s.
  • #1
Reefy
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1

Homework Statement


You testify as an "expert witness" in a case involving an accident in which car A slid into the rear of car B, which was stopped at a red light along a road headed down a hill. You find that the slope of the hill is θ = 12.0°, that the cars were separated by distance d = 24.0 m when the driver of car A put the car into a slide (it lacked any automatic anti-brake-lock system), and that the speed of car A at the onset of braking was v0 = 18.0 m/s.

(a) With what speed did car A hit car B if the coefficient of kinetic friction was 0.60 (dry road surface)?

v = ? m/s

16fef727-0b8d-42a2-bf97-94d2c25b2a24.jpe


Homework Equations



F = ma

Kinetic Friction Ff = μFn

The Attempt at a Solution



I've actually figured out where I went wrong, I just don't know why my way was wrong.

I set up my FBD with the positive x direction going up the hill so that my acceleration and frictional force (Ff) is positive and going down the hill is negative x direction so that mgsinθ is negative.

This would give me Fnet x components as Ff - mgsinθ = m(+a)

But apparently this is wrong as I only get the correct answer if I switch the signs on the x axis. Why should going down the hill be positive and going up be negative?
 
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  • #2
Shouldn't make any difference - it just changes the signs around.
I think you made your mistake elsewhere... maybe you forgot to change the sign in the initial velocity?
 
  • #3
Simon Bridge said:
Shouldn't make any difference - it just changes the signs around.
I think you made your mistake elsewhere... maybe you forgot to change the sign in the initial velocity?

I have to use v(final)^2 = v(initial)^2 + 2ad

The velocity gets squared so it wouldn't matter. The way I used gave me a positive acceleration ≈ 3.7ms^-2

The other method gives negative acceleration ≈ -3.7ms^-2
 
  • #4
That is the correct equation and you are right, the sign of the velocity does not matter.
What is the sign of the displacement? ("d" is also a vector.)

It's usually best to pick your axis so that the expected movement, rather than the acceleration, is positive. Less chance of missing a minus sign.
 
  • #5
Simon Bridge said:
That is the correct equation and you are right, the sign of the velocity does not matter.
What is the sign of the displacement?

It's usually best to pick your axis so that the expected movement, rater than the acceleration, is positive. Less chance of missing a minus sign.

Oh wow I think it might be the displacement. The car is moving down the hill so my value of d should be negative, right? If so, thanks for your help.
 
  • #6
Well done :)
Since you defined +x to be "up the slope", the car starts out at ##x_i=0##, and ends at ##x_f=-s:s>0##, then the displacement is ##\vec{d}=x_f-x_i = -s##

You'll also see that if you construct the velocity-time graph.
 
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  • #7
Great, thanks for your help! I knew it would be some small difference but couldn't figure it out.
 
  • #8
Actually I just realized another mistake I was making. I was assuming that acceleration was pointing up the hill because the car was slowing down so my acceleration sign was wrong.

I thought if an object was slowing down, the acceleration was in the opposite direction of velocity (which in this case is pointing down the hill)...
 
  • #9
That's correct - there is no "deceleration" in physics, only a negative acceleration... which is a positive acceleration pointing in the negative direction.

Since the vehicle is slowing down in the -x direction, the acceleration is positive in the +x direction.
Double-negatives are trouble like that.

It is easy to get confused, which is why it is usually best practice to align the axis so the expected displacement is positive and let the acceleration fall where it will. Like, for objects falling it is common to pick "down" as positive.
 
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1. What is friction force and how does it affect motion?

Friction force is the resistance that occurs when two surfaces rub against each other. It acts in the opposite direction of motion and can either help or hinder an object's movement. For example, friction between a car's tires and the road allows it to move forward, but friction between the brakes and the wheels causes it to slow down.

2. What factors affect the amount of friction force?

The amount of friction force depends on the nature of the surfaces in contact and the force pressing them together. Rougher surfaces and heavier objects will have more friction force, while smoother surfaces and lighter objects will have less.

3. How can we reduce friction force?

There are a few ways to reduce friction force, such as using lubricants like oil or grease to create a slippery surface between two objects. Another way is to make the surfaces smoother, which decreases the amount of contact between them and reduces friction.

4. Can friction force be both helpful and harmful?

Yes, friction force can have both positive and negative effects. On one hand, it allows us to walk, drive, and grip objects. On the other hand, it can cause wear and tear on surfaces and slow down or impede the movement of objects.

5. How does friction force relate to Newton's Laws of Motion?

Friction force is a result of Newton's Third Law of Motion, which states that for every action, there is an equal and opposite reaction. When two surfaces are in contact, they exert equal and opposite forces on each other, resulting in friction force. Additionally, friction can also affect an object's acceleration, which is described by Newton's Second Law.

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