How Can I Convert an Array of Bytes into an Image in C#?

  • Thread starter Jimmy Snyder
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In summary, the conversation discusses a project using Windows Forms and C# to display an array of bytes containing a black and white image. The goal is to display multiple images in different colors using a PictureBox component. One method suggested is using GetDIBits, but the compiler does not recognize it. Another suggestion is to use System.Drawing.Image or System.Drawing.Bitmap and set the Palette with the desired colors. The function GetDIBits and DeleteObject are not needed in C#.NET and a System.IO.MemoryStream can be used to input pixel data.
  • #1
Jimmy Snyder
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This is for a project I am working on using windows forms and c#. I have some data in an array of bytes. It is a b&w image of ones and zeros, 8 pixels to a byte. 32 pixels by 32 pixels. I have many such arrays and would like to display them in a picturebox in various colors. In otherwords, one of the 32x32 images would be red, another green, a third blue, etc, with perhaps 200 such images on the screen at once. One way would be to draw them pixel by pixel into the component, but this seems slow. Is there some way I could just send an array of bytes to some method that would magically turn the entire array into an image? How would you go about it? I don't need a detailed description, just a rough roadmap would suffice.

GetDIBits looks like it might work, but when I try to use it, the visual C# compiler says "The name GetDIBits does not exist in the current context"

Code examples for GetHBitmap look like this:

IntPtr hBitmap = bm.GetHbitmap(Color.Blue);
// Do something with hBitmap.
DeleteObject(hBitmap);

It's the Do something part that I need help with.
 
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  • #2
Maybe with System.Drawing::Image, which can be initialized with a System.Drawing::Bitmap. You can draw an Image onto a Form using DrawImage(Image, Point). Is the bitmap you are using that bitmap class? Tbh, I don't have much to do with C#, so I'm just guessing here.

http://msdn.microsoft.com/en-us/library/system.drawing.image.aspx
 
  • #3
Poor Jimmy. Bitmaps under Windows are a nightmare.
 
  • #4
Not sure if this will help, but can't icons be 32 bit by 32 bit images and if so, is there a way icons could be used to display the images?
 
  • #5
Hi Jimmy.

In C#.NET you should use System.Drawing.Image or System.Drawing.Bitmap.
Each of those has a Palette that you can set.
Set the Palette with the colors you want and displaying it should give you you B&W bitmap in the color you want.

The function GetDIBits you mention is not a C#.NET function, but an old-style C function.
The functioncall DeleteObject(hBitmap) is also an old-style C function.
It is not needed when programming in C#.NET.

To get the pixels in, you should create a System.IO.MemoryStream with your pixel data, and create the Bitmap or Image from that.
 

What is the concept of "From 1s and 0s to picturebox"?

The concept of "From 1s and 0s to picturebox" refers to the process of converting binary code (represented by 1s and 0s) into visual images or graphics on a computer screen. This process involves the use of software and hardware components to translate the binary code into pixels, which can then be displayed as images on the screen.

What are the main components involved in this process?

The main components involved in this process are the central processing unit (CPU), memory, graphics card, and display monitor. The CPU performs the calculations and instructions to convert the binary code into pixels, while the memory stores the data temporarily. The graphics card is responsible for rendering the pixels onto the screen, and the display monitor displays the final images.

How does this process differ from analog image display?

This process differs from analog image display in the way that the images are created and displayed. In analog image display, the images are created and displayed continuously without the use of binary code. However, in "From 1s and 0s to picturebox", the images are created and displayed by converting binary code into pixels, which are then displayed on the screen.

What are the applications of this process?

This process has a wide range of applications, including computer graphics, video games, digital image processing, and video editing. It is also used in various devices such as smartphones, tablets, and televisions to display images and videos on the screen.

How has this process evolved over time?

This process has evolved significantly over time, with advancements in technology and software. In the early days of computing, it was limited to simple monochrome images, but now it can display high-definition and even 3D graphics. The speed and efficiency of this process have also improved drastically, allowing for real-time rendering and display of complex images and videos.

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