- #1

Hi there. Could use some hints on how to accomplish this:

(original http://www.gamedev.net/community/forums/topic.asp?topic_id=154493, this is for a computer game in a wipeout-ish style)

If I have a set of points where each point also have a normal, how would I interpolate between them to generate a spline (without any kind of control points) that go through each point? What I want is to to be able get the position of a point and its normal over the entire spline. Also, will I need to generate one huge spline (with possibly hundred of points) or will it still fit together if I divide it into shorter splines with say like, 2-5 points per spline?

Any suggestions, formulas, source code, links or thoughts on this would be great.

Regards,

Lantz

(original http://www.gamedev.net/community/forums/topic.asp?topic_id=154493, this is for a computer game in a wipeout-ish style)

If I have a set of points where each point also have a normal, how would I interpolate between them to generate a spline (without any kind of control points) that go through each point? What I want is to to be able get the position of a point and its normal over the entire spline. Also, will I need to generate one huge spline (with possibly hundred of points) or will it still fit together if I divide it into shorter splines with say like, 2-5 points per spline?

Any suggestions, formulas, source code, links or thoughts on this would be great.

Regards,

Lantz

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