Is Gravity the Same for a Candy Wrapper in a Zero Mass Spaceship?

In summary: One might expect that two particles, each following a different worldline, would experience a force inversely proportional to the square of the distance between them (since force is a function of distance). However, this is not always the case; in particular, if the particles are close enough together, the force between them can be greater than the sum of the forces on each particle acting along its own worldline.In summary, due to the infinite cylinder, the two tests would result in different accelerations.
  • #1
duordi134
44
0
I am in a zero mass spaceship at rest in my chosen frame of reference.

A cylinder with a diameter equal to the sun and of infinite length is passing at 8 minutes light travel distance and has a velocity of 99% x the speed of light traveling with the length of the cylinder with respect to my preferred reference frame.

I drop a candy wrapper out the window (with zero velocity with respect to me) and record the time required to have the candy wrapper
fall to the cylinder by my clock.

The cylinder is stopped (has zero velocity with respect to my preferred reference frame) and is at an identical distance as it was for the previous test. I repeat the experiment by dropping a candy wrapper at zero velocity with respect to myself and record the time required for the candy wrapper to hit the cylinder.

Are the times recorded for the tests identical or different?

Duordi
 
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  • #2
Just as a side comment, you should reword your thought experiment since as stated, it not only requires the spaceship to be zero mass (a GOOD trick!) but it also requires YOU to be zero mass (an even better trick).
 
  • #3
Phinds,
I am from the planet Gargon and being composed entirely of light we are weightless, that is if we have not
eaten a candy bar.
We have a weakness for candy bars.

Duordi
 
  • #4
duordi134 said:
Are the times recorded for the tests identical or different?

Google around for "linear frame dragging".

To make sense of this problem you will want to get clear in your mind exactly what the world-line of the spaceship looks like when the ship is hovering at a constant distance from the tube and at rest relative to its surface; and when the ship is hovering at a constant distance from the tube and moving relative to it. They are different world-lines and neither world-line is a geodesic so there will be proper acceleration; the proper acceleration is different for the two.
 
  • #5
duordi134 said:
Phinds,
I am from the planet Gargon and being composed entirely of light we are weightless, that is if we have not
eaten a candy bar.
We have a weakness for candy bars.

Duordi

Or, more rigorously, we can consider your mass and the mass of the candy wrapper to be negligible compared with the mass of the moving tube.
 
  • #6
The times would be different, and the difference would be that when the cylinder is moving 99% speed of light the acceleration of the candy wrapper would be larger by a factor nearly 2γ compared to the stationary cylinder scenario. To a closer approximation, the factor would be (1+β)γ.

β = v/c
γ = √(1-v^2/c^2)
 
  • #7
This was a great answer.

Y is the ratio of relativistic mass to rest mass for perpendicular motion.

This would mean that the acceleration would be about twice the correction one
might expect from replacing the rest mass with relativistic mass.

So there is a real measurable difference in acceleration that would be large
enough to be identified and proven.

Thanks, this answered my question.

I look forward to the time when I will be able to do this myself.

Duordi

P.S.
The discussion on linear frame dragging seem to indicate it would be a very miniscule affect.
There was also a static mass increase discussed which seem to indicate that a small increase
in inertia will be created when other masses are placed nearby.

I never heard this before.
 
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  • #8
duordi134 said:
I am from the planet Gargon and being composed entirely of light we are weightless

Then you can't conduct the experiments you describe, because those experiments require you to be following a timelike worldline. If you're made purely of light, you must be following a null worldline. That means you can't do things like be at rest relative to the cylinder, or drop a candy wrapper that starts out at rest relative to you, etc. To do those things, you have to be following a timelike worldline, which means you have to have nonzero invariant mass.
 
  • #9
PAllen said:
when the cylinder is moving 99% speed of light the acceleration of the candy wrapper would be larger by a factor nearly 2γ compared to the stationary cylinder scenario. To a closer approximation, the factor would be (1+β)γ.

This is true for a spherically symmetric source, but is it true for an infinite cylinder?
 
  • #10
PeterDonis said:
This is true for a spherically symmetric source, but is it true for an infinite cylinder?

Good point.
Candy wrappers from two separate ships would not be falling towards a common centre.

Edit: Depending upon the orientation wrt the longtitudinal axis of the cylinder.
 
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  • #11
PeterDonis said:
This is true for a spherically symmetric source, but is it true for an infinite cylinder?

I'm basing it on the same factor appearing in attraction of dust and light beams as in the classic paper on body deflection. Basically, I'm combining the results of this paper, on (non-relativistic) dust beams and light beams:

http://arxiv.org/abs/gr-qc/9811052

with the classic paper on body deflection. The factors seem to come out the same. Then, I am making a small leap of faith that a cylinder can't be different from dust beam of the same configuration.
 
  • #12
PAllen said:
I'm basing it on the same factor appearing in attraction of dust and light beams as in the classic paper on body deflection.

But those factors are for parallel (and antiparallel) beams; i.e., in the scenario under discussion in this thread, if the cylinder lies along the ##z## axis, the particles being deflected would also need to be moving along the ##z## axis. I don't think these results generalize to a test object moving in a plane perpendicular to the ##z## axis.
 
  • #13
PeterDonis said:
But those factors are for parallel (and antiparallel) beams; i.e., in the scenario under discussion in this thread, if the cylinder lies along the ##z## axis, the particles being deflected would also need to be moving along the ##z## axis. I don't think these results generalize to a test object moving in a plane perpendicular to the ##z## axis.

The deflection between a non-relativistic (could be almost stationary) dust beam and a light beam seems relevant. Then the factor of 2 for such a case becomes (1+beta) for a relativistic beam, rather than light. The 'slow beam' could be a beam of candy wrappers.
 
  • #14
Several things are making me nervous here. First is the tension in the cylinder walls and it's gravitational effects. This isn't included in the model Pallen describes. But I think the tension is potentially an important modifier to the gravitation here.

If we have to deal with what the stress energy tensor of the rotating cylinder is, to me this implies some sort of material model like the hyper-elastic one used in Greg Egan's relativistic hoops. Unfortunately, we know that that model can fail if you push it to hard - the Lagrangian can become singular even. Unless we can somehow use primarily gravity to keep the hyper-rotating cylinder from tearing itself apart by centrifugal force, without having it collapse to a black hole when we stop it - which seems doubtful, but I haven't run any calculations.

Second is the well-known "Rotating cylinders and the possibility of global causality violation", that makes me think that the behavior of infinite cylinders could be ill-behaved. Tipler uses the "Van Stockum dust" for the metric in that paper, I'm not sure if the van stockum dust is really a good model for a rotating cylinder, in spite of said usage. The other issue I see with using the dust solution (besides it's ill behavior in terms of potentially being a time machine) is s the fact that there's no good way to stop the cylinder from rotating using that solution.

Sorry for all the fear, uncertanity, and doubt, but I'm not sure the problem is well-defied enough to have a really good solution at this point. The infinite nature of the cylinder is one issue of concern, the fact that we don't really know what the cylinder is made of is another (the idea that we can spin up a cylider to 99% of the speed of light is really sort of a relic from the idea of a rigid body, we don't actually know of a material that allows this).

All in all, I'd be happier with comparing a rotating black hole to a non-rotating one if the idea is to ask what the effects of angular momentum are on "mass" and gravitation. Of course this isn't what the OP asked, and I haven't done any calculations. I'm not sure if the OP's motiviation is what I described, so I'm not sure the calculations would be of interest to the OP. There are well known formula for spinning up black holes, the effect of spinning them up on their mass, and the metric associated with them. So it's more of a mater of working through the details if we use black holes, without any of the issues I see with the cylinder.
 
  • #15
Nugatory said:
Google around for "linear frame dragging".

To make sense of this problem you will want to get clear in your mind exactly what the world-line of the spaceship looks like when the ship is hovering at a constant distance from the tube and at rest relative to its surface; and when the ship is hovering at a constant distance from the tube and moving relative to it. They are different world-lines and neither world-line is a geodesic so there will be proper acceleration; the proper acceleration is different for the two.

I don't believe that "linear frame dragging" is relevant here as such; that term relates to the dragging effect of linear acceleration.

There is however a possible component of "gravitomagnetism" and rotational frame dragging relating to the motion of the cylinder. I don't think that causes any deviation of the line of falling towards the cylinder, but it would cause something to rotate (in a plane through the axis of the cylinder) as it falls.

I'd expect the magnitude of the moving cylinder's field to be increased not only by the effect of the additional kinetic energy due to the motion, but also due to the increased density per unit length due to the Lorentz contraction, which means that overall it would increase as the square of the gamma factor.
 
  • #16
pervect said:
(the idea that we can spin up a cylider to 99% of the speed of light is really sort of a relic from the idea of a rigid body, we don't actually know of a material that allows this).

I'm not reading the OP as hypothesizing a relativistically spinning cylinder; I'm reading the OP as hypothesizing a non-spinning cylinder that is moving (relative to the test object) at relativistic speed along its own axis: i.e., if the cylinder's axis is the ##z## axis, the cylinder itself is also moving in the ##z## direction, without any spin in the ##x - y## plane.
 
  • #17
PeterDonis said:
I'm not reading the OP as hypothesizing a relativistically spinning cylinder; I'm reading the OP as hypothesizing a non-spinning cylinder that is moving (relative to the test object) at relativistic speed along its own axis: i.e., if the cylinder's axis is the ##z## axis, the cylinder itself is also moving in the ##z## direction, without any spin in the ##x - y## plane.

Yeah, that's how I read it too, since he said "traveling with the length of the cylinder"
 
  • #18
The comic book edition

You are correct PeterDonis but I have learned a lot about relativity by this discussion.
It sounds like it takes a teem of experts to solve a "simple" problem.

Is there a location which discusses the GR problems which have been worked out and what the results are?

The "comic book" edition is preferred.

Thanks

Duordi
 
  • #19
Jonathan Scott said:
I don't believe that "linear frame dragging" is relevant here as such; that term relates to the dragging effect of linear acceleration.

There is however a possible component of "gravitomagnetism" and rotational frame dragging relating to the motion of the cylinder. I don't think that causes any deviation of the line of falling towards the cylinder, but it would cause something to rotate (in a plane through the axis of the cylinder) as it falls.

I'd expect the magnitude of the moving cylinder's field to be increased not only by the effect of the additional kinetic energy due to the motion, but also due to the increased density per unit length due to the Lorentz contraction, which means that overall it would increase as the square of the gamma factor.

That sounds reasonable, then my amended estimate would be:

(1+β)γ^2
 
  • #20
Just a thought

Is it possible that you are double dipping and the Lorentz contraction density increase and the kinetic energy increase are two views of the same thing?

Just a thought.

Duordi
 
  • #21
duordi134 said:
Is it possible that you are double dipping and the Lorentz contraction density increase and the kinetic energy increase are two views of the same thing?

Just a thought.

Duordi

I don't think so. Think about each atom in the cylinder. In a frame in which it moving rapidly along its axis, as compared to one where it isn't moving, the number density of atoms is increased by gamma. Further, each atom has energy increased by gamma. The 1+beta deals with a further correction to reach that for light, the effect is doubled for a given energy density. IOW, I think Jonathan Scott's argument is correct.
 

What is the "Gravity candy wrapper test"?

The "Gravity candy wrapper test" is an experiment that tests the effects of gravity on objects with different masses. It involves dropping various types of candy wrappers from the same height and observing how long it takes for them to reach the ground.

Why is the "Gravity candy wrapper test" important?

The "Gravity candy wrapper test" helps us understand the fundamental force of gravity and how it affects objects of different masses. It also allows us to make predictions and calculations about the motion of objects in the real world.

What materials are needed for the "Gravity candy wrapper test"?

To perform the "Gravity candy wrapper test", you will need a variety of candy wrappers, a ruler or measuring tape, a stopwatch or timer, and a tall enough space to drop the wrappers from a consistent height.

How do you conduct the "Gravity candy wrapper test"?

First, you will need to gather the materials and find a suitable location to conduct the test. Then, drop each candy wrapper from the same height and use a stopwatch to time how long it takes for them to reach the ground. Record your results and repeat the experiment multiple times for accuracy.

What can be learned from the "Gravity candy wrapper test"?

The "Gravity candy wrapper test" can help us understand the relationship between mass and gravity, as well as the acceleration due to gravity. It can also demonstrate the principles of free fall and Newton's laws of motion.

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