Help with Ray-tracing and Extensions

  • Thread starter rexasaurus
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In summary, the conversation discusses using the d'Alembert formula to solve for u(t,x) with given initial data and boundary conditions. It also mentions using ray tracing to track the solution as it reflects off boundaries and reaches a specific point. The formula used is u(t,x)=f(x+ct)+g(x-ct).
  • #1
rexasaurus
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1. I am looking for some examples on how to perform ray-tracing and extensions for a function.

u_{tt}=u_{xx} for 0<x<1 with homogeneous Dirichlet conditions (i.e., the boundary conditions are that u(t,0) and u(t,1) are 0 for all t). As initial data we assume that u(0,x)= x for 0 < x < 1/3 and = (1-x)/2 for 1/3 < x < 1 and that u_t(0,x)=0 for every x.

Extend the initial data as odd across x=0 and across x=1 and use the d'Alembert formula to compute u(3,1/2).

Use `ray tracing' starting with your answer to (a) (with reflection at the boundaries) to compute u(3,1/2).


2. D'Alambert Formula u(t,x)=f(x+ct)+g(x-ct)



3. I used D'alambert formula to solve for u(t,x) for the two ranges of "x". I created a graph plotting "u" not sure where to go from there.
 
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  • #2
From here, you can use the ray tracing technique to trace the solution of u(t,x) as it propagates through the domain. This involves creating a graph with the initial data plotted, and then following the solution as it reflects off the two boundaries, eventually arriving at the desired point (in this case u(3,1/2)).
 

1. What is ray-tracing and why is it important in computer graphics?

Ray-tracing is a rendering technique used in computer graphics to create realistic images by tracing the path of light rays as they interact with objects in a scene. It is important because it allows for the simulation of complex lighting effects, resulting in more photorealistic images.

2. Can you explain the concept of extensions in ray-tracing?

Extensions in ray-tracing refer to additional features or capabilities that can be added to the basic technique to enhance the quality or efficiency of the rendered images. These extensions can include things like ambient occlusion, global illumination, and motion blur.

3. Is ray-tracing only used in gaming or are there other applications?

While ray-tracing is commonly used in gaming for its realistic graphics, it also has applications in other industries such as film, architecture, and product design. It can be used to create high-quality, accurate visualizations of objects and environments.

4. What are some challenges associated with implementing ray-tracing?

One of the main challenges of ray-tracing is the high computational cost, which can make it time-consuming and expensive to render complex scenes. Additionally, achieving realistic results often requires a significant amount of tweaking and fine-tuning of parameters.

5. Are there any alternatives to ray-tracing for creating realistic images?

Yes, there are several alternative rendering techniques, such as rasterization and path-tracing. Each method has its own strengths and weaknesses, and the choice often depends on the specific needs of the project. Some rendering engines also combine multiple techniques to achieve the best results.

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