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Science Fiction and Fantasy Media
Sci-Fi Writing and World Building
Exploration of an Artificial Universe: Properties and Behaviors
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[QUOTE="Baluncore, post: 6855406, member: 447632"] I'm thinking about the computational workload, and how to possibly fit it into a GPU. How many aexels will there be? Will the total number change? Will the aexels be 3D polygons with geometric polygonal borders, like a rock made from grains? Or will aexels be modelled as centroids or barycenters, P(x,y,z), with physical parameters attached? The spatial bounds of the model must be defined. Does it all exist in a fish tank, of what shape? Are the walls absorptive, generative, or reflective? Or do they wrap around to map to the opposite wall, so what is going out on one side, is coming in on the other? Loops will only be possible in the simplest binary situations, and where there is the isolation of space. To find a loop, there will need to be some form of aexel-parameter digital-recovery to a zero or a one. Floating point parameters or locations will statistically prevent high-contrast clinical loops, you will instead get a chaotic trajectory. [/QUOTE]
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Exploration of an Artificial Universe: Properties and Behaviors
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