- 217
- 1
If you have two standard 3d, orthogonal matrices representing axes of 3d coordinate systems of the same handedness, is it possible to find the vector about which you would rotate one of the matrices to get the other?
If so, this would be a lot more intuitive than quaternions (at least for me) for programming a computer to do 3d tranformation interpolation.
If so, this would be a lot more intuitive than quaternions (at least for me) for programming a computer to do 3d tranformation interpolation.