Calculating Time, Velocity, and Height in a Kinematics/Collision Problem

  • Thread starter chaspc
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In summary, a 3m object is launched vertically with a velocity of 12m/s while another 150g object is released from the maximum height it can reach. The two objects collide at a certain height, experiencing a perfectly inelastic collision. Using conservation of energy, the maximum height was calculated to be 7.3m. The time for the objects to collide was found to be 1.22s, with both objects coming to a stop at this time. To find the velocity just before the collision, the midpoint between the two objects was used as the point of collision. However, this resulted in a time of 1.22s instead of the expected time of 0.61s. Further calculations are needed
  • #1
chaspc
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0
An object of mass 3m is launched in vertical direction with velocity Vo. At the same time from the maximum height the 3m object can reach another object of mass m is released without initial velocity. Two objects experience perfectly inelastic collision at some height. Given that Vo = 12m/s and m = 150g. Calculate the time when the two objects collide. What is the velocity of each just before the collision? What is the height where the collision takes place? How much kinetic energy is lost in the collision?

I've calculated the max height H to be 7.3m but I'm stuck on calculating the time and velocity and all the rest. Can anyone help? Thanks!
 
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  • #2
Recall that you are working with a constant acceleration, gravity.

You've probably seen equations relating velocity, height, and time. Hint these equations are very common and are even posted in one of the stickies.

Remember that there is a conservation of energy in the system. So the energy of the two individual balls will be equal to the energy of balls when they are stuck together.
 
  • #3
Thanks...

I know the formulas involved. The problem is the time to collide. With a height of 7.3m, the object drops to the ground in 1.22s. The object fired from the ground comes to a stop in 1.22s also. The collision *should* be when the displacement for both objects is the same - and that should be at the midpoint since the object from the top is accelerating at the same rate the object from the bottom is decelerating. However, I keep getting 1.22 when I expect I should get .61.
 
  • #4
Could you show some of your work. If you've got the correct formulas then it sounds like it might just be a small error.
 
  • #5
The 'y' coordinate becomes equal for both at the time for collision.
 

What is kinematics and collision problem?

Kinematics is the branch of mechanics that deals with the motion of objects without considering the forces that cause the motion. Collision problem refers to the mathematical calculations and analysis involved in predicting the outcome of a collision between two or more objects.

What factors affect the outcome of a collision?

The outcome of a collision is affected by several factors, including the mass, velocity, and angle of the objects involved, as well as the type of collision (elastic or inelastic).

How do you calculate the velocity of an object after a collision?

To calculate the velocity of an object after a collision, you can use the conservation of momentum principle, which states that the total momentum of a system remains constant before and after a collision. This can be expressed as m1v1 + m2v2 = m1v1' + m2v2', where m is the mass of the object and v is the velocity before and after the collision, respectively.

What is the difference between an elastic and inelastic collision?

In an elastic collision, both kinetic energy and momentum are conserved, meaning that the objects involved will bounce off each other without any loss of energy. In an inelastic collision, the objects will stick together after the collision, and some kinetic energy will be lost due to deformation or heat.

How can kinematics and collision problem be applied in real-life situations?

Kinematics and collision problem are essential in various fields, including engineering, sports, and transportation. For example, engineers use these principles to design safe and efficient car crashes, while athletes use them to improve their performance in sports such as baseball and golf. In transportation, understanding kinematics and collision problem can help in designing safer and more efficient traffic systems.

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