Kinematics for hockey player

1. A hockey player is standing on his skates on a frozen pond when an opposing player, moving with a uniform speed of 15 m/s, skates by with the puck. After 3.5 s, the first player makes up his mind to chase his opponent.

(a) If he accelerates uniformly at 4.0 m/s^2, how long does it take him to catch his opponent? (Assume the player with the puck remains in motion at constant speed.)

(b) How far has he traveled in this time?

I've tried to solve it by coming up with an equation for the position of each player, and set them equal to each other. Equation for the player who is chasing: X = v*t

I'm not sure what formula to manipulate in order to come up with an equation for the position of the player being chased.

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Kurdt
Staff Emeritus
Gold Member
Last edited by a moderator:
My bad, I wrote it opposite. X = v*t is for opponents position

Kurdt
Staff Emeritus
Gold Member
Remember the opponent will have traveled some distance in the thinking time as well. Is there any equations in the link I gave that you can see helping you for the chasing player?

X = Xi + Vi(t) + 1/2(a)(t^2)

Xi = 52.5
Vi = 0
a = 4

Chaser --> X = 52.5 + 1/2(4)(t^2)
Opponent --> X = v*t

Lost at this point

Kurdt
Staff Emeritus
Gold Member
It would be best to add the distance the opponent has traveled onto the opponents equation and just have the acceleration in the chasers equation. From there you want to make them equal and then you will have a quadratic equation in t to solve.

Eric [Tsu];1758628 said:
1. A hockey player is standing on his skates on a frozen pond when an opposing player, moving with a uniform speed of 15 m/s, skates by with the puck. After 3.5 s, the first player makes up his mind to chase his opponent.

(a) If he accelerates uniformly at 4.0 m/s^2, how long does it take him to catch his opponent? (Assume the player with the puck remains in motion at constant speed.)

(b) How far has he traveled in this time?

I've tried to solve it by coming up with an equation for the position of each player, and set them equal to each other. Equation for the player who is chasing: X = v*t

I'm not sure what formula to manipulate in order to come up with an equation for the position of the player being chased.