Knots and B-Splines: Understanding Knots Simplified

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In summary, B-Splines are piecewise polynomial functions used for interpolation. "Knots" are the points where the pieces change, and they are typically chosen at the interpolation points but not always. The extra knots at the beginning and end of the knot vector are used to give additional equations for solving the coefficients. The "not a knot" condition is used to ensure that the values of the function at the two ends are the same, providing the necessary equations for solving for the coefficients.
  • #1
phiby
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I have been reading about B-Splines for a couple of days now, but I just can't get what a knot is! I have referred multiple books & websites. Can someone explain knots to me a in a simple language?
 
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  • #2
If you have read about splines, then presumably you know that they are piecewise polynomial functions. "Knots" are the points where the "pieces" change. That is, where the formula changes.

If f(x) is the "quadratic spline" that is given by
[itex]f(x)= x^2[/itex] for [itex]0\le x\le 2[/itex], [itex]f(x)= 2x^2- 4x+ 4[/itex] for [itex]2\le x\le 3[/itex], etc. then x= 2 or, more properly, the point (2, 4) is a "knot".

Typically one wants a spline that interpolates given values. Often the knots are chosen at the "interpolation points" but not always.
 
  • #3
HallsofIvy said:
"Knots" are the points where the "pieces" change. That is, where the formula changes.
Assume a B-spline with n+1 control points (0 to n) & d control points per curve(polynomial of degree (d-1)). The text says that B-Splines are defined only in the interval from knot value ud-1 to un+1. So what are the extra knots at the beginning and end of the knot vector for?
 
  • #4
Probably just to give additional equations. For example, with cubic splines, you have 4 coefficients per cubic and can require that the values of the function and first and second derivatives match at each knot. If you have n knots, including the two ends, you have two values requiring that both sides give the correct value there and two more equations requiring that the first and second derivatives match, for a total of 4 equations, at the n-2 interior knots but only one equation at the two ends for a total of 4(n-2)+ 2= 4n- 6 equations. But you also have n-1 intervals between those n points so a total of 4n- 4 coefficient to solve for. That is two fewer equations than coefficents!

What you can do is add the "not a knot" condition- you require that the polynomials in the first two intervals at each end be exactly the same. That is, that two "knots" are, in fact, not knots. That gives the value of the function at those two points as the two more equations you need.
 
  • #5


Sure, I'd be happy to explain knots to you in a simplified manner. In the context of B-Splines, a knot is a point on a curve or surface where the direction of the curve changes. Think of it as a point where the curve "bends" or "turns". It is essentially a point of inflection on the curve.

Knots are important in B-Splines because they determine the shape and smoothness of the curve. By adjusting the placement and number of knots, we can control the level of smoothness and flexibility of the curve. This allows us to create more complex and realistic curves and surfaces.

To better understand knots, it may be helpful to think of them as the "control points" of the curve. Just like how a puppeteer uses strings to control the movement of a puppet, knots control the shape and direction of the curve.

I hope this explanation helps you understand knots better. If you have any further questions, please don't hesitate to ask. Happy learning!
 

1. What are knots and B-splines?

Knots are points on a curve or surface that define its shape. B-splines, or basis splines, are mathematical functions that are used to create smooth curves or surfaces between these knots.

2. How are knots and B-splines used in computer graphics and animation?

Knots and B-splines are commonly used in computer graphics and animation to create smooth, realistic curves and surfaces. They are also used to control the shape and movement of objects in 3D animations.

3. What is the difference between uniform and non-uniform knots?

Uniform knots are evenly spaced along a curve or surface, while non-uniform knots have varying spacing. Non-uniform knots allow for more flexibility in shaping the curve or surface, but can also lead to more complex calculations.

4. How do B-splines differ from other types of curves, such as Bezier curves?

B-splines allow for more control over the shape of a curve or surface compared to Bezier curves. B-splines also have a greater ability to represent complex shapes and can be easily extended to higher dimensions.

5. Are there any limitations to using knots and B-splines?

One limitation of using knots and B-splines is that they can be computationally intensive, especially when using non-uniform knots. Additionally, the placement of knots can greatly affect the resulting curve or surface, so careful consideration must be taken when choosing knot locations.

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