I need to generate a set of random points on an unit sphere, using(adsbygoogle = window.adsbygoogle || []).push({}); . I can do it for a simple homogeneous (i.e. uniform) distribution of points using the following coordinates :Mathematica

RandomPoints[u_, phi_] := {Sqrt[1 - u^2] Cos[phi], Sqrt[1 - u^2] Sin[phi], u},

with uniform random variablesuin [-1, 1] andphiin [0, 2 Pi].

However, I would like to define a distribution that feels more "natural", i.e.Perlin-like(take note that I don't know how to define "Perlin noise", mathematically).

What do you suggest ?

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# Mathematica : Perlin like distribution on a sphere

Can you offer guidance or do you also need help?

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