- #1
rorix_bw
- 145
- 0
Looking at some old code I wrote for a game.
It has objects that collide, and rebound from each other. Where two collide, or one collided with a boundary, I knew how to work out the new trajectories and speeds.
In the case of multiple body collisions I had no clue. I broke them down randomly into pairs of 2 and just kept resolving until everything was moving again [EDIT: and nothing interpenetrated] :-)
How you actually do it for multi-body systems?
It has objects that collide, and rebound from each other. Where two collide, or one collided with a boundary, I knew how to work out the new trajectories and speeds.
In the case of multiple body collisions I had no clue. I broke them down randomly into pairs of 2 and just kept resolving until everything was moving again [EDIT: and nothing interpenetrated] :-)
How you actually do it for multi-body systems?