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No Man's Sky

  1. Oct 23, 2015 #1
    I would like to know what the community thinks about this game. Its a procedurally generated game set into a virtual Universe. As an Astronomy and Cosmology buff, I have a huge interest in this game and am quite excited about it's launch. I would be happy to see if the properties of the natural world and quantum mechanics would actually have a role in this.
     
  2. jcsd
  3. Oct 26, 2015 #2
    Did I hear correctly that this is being released this week?? (Oct 27th I thought I heard)

    I've eagerly awaited this game for a while, which makes me worried that everyone's expectations and the hype around the game will be beyond what the game actually provides.
     
  4. Oct 26, 2015 #3

    Ryan_m_b

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    Staff: Mentor

    I'm definitely interested by the game, will wait until it's out to decide if it's worth getting. I like the idea of the procedural generation creating an entire universe to explore but I'm a bit skeptical of it (still nursing the burn from Spore and it's procedurally generated galaxy).
     
  5. Oct 26, 2015 #4
    Haha thats where my sense of doubt came from. I so looked forward to Spore, and was so epically disappointed.
     
  6. Oct 26, 2015 #5
    Funny, I came here to talk about the same thing, haha. I'm excited to see how NMS pulls it off. As I understand, the game is supposed to be more...exploration-based? I like how dense they make the universe seem with all the trees, animal life and whatnot, but it's not very realistic in terms of scale, and that bugs me a little. It looks less like a simulator and more like a....i dunno....toy? Kind of like Freelancer vs. Freespace, if you played them.
     
  7. Oct 26, 2015 #6
    My main worry is that the game will lose its charm really quickly. Since its purely based on exploration, they are going to have to do some truly creative stuff to make sure every area seems unique. I'm somewhat worried that each planet will be cool for about 2 minutes, and then its just the same sort of thing copy pasted all over.
     
  8. Oct 27, 2015 #7
    Yeah I have to agree. The appeal of naming things will wear out shortly. I'd like to see something a little more coop-based. What about building a corporate empire? Establishing colonies? Building bases for your ilk? Lots of open-ended possibilities.
     
  9. Oct 27, 2015 #8

    Ryan_m_b

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    Staff: Mentor

    It will be interesting to see. The idea of an exploration game of this sort is a good one, I'm afraid that the procedural generation will lead to most worlds being "same but different" in the sense that the variation will have been seen before. If there are other elements to the game it could be pretty good. We'll see I guess.
     
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