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My question what if we have a vector that is combination of 2 vectors like: $$\phi =\partial_v + a\partial_x$$ where $a$ is any constant.. How do we find the norm of $$\phi$$?

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- #1

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My question what if we have a vector that is combination of 2 vectors like: $$\phi =\partial_v + a\partial_x$$ where $a$ is any constant.. How do we find the norm of $$\phi$$?

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Thank you for the reply, but what about the metric? Like when we say, norm of the vector $$v^\mu$$ is$$ g_{\mu\nu}v^{\mu} v^{\nu}$$ Where $$g_{\mu\nu}$$ is the metric of the line element ds^2..

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Sorry I edited my comment @bcrowell

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I'm not clear what you're asking here. Is there some specific part of my #2 that you have in mind? The expressions I wrote using dot-product notation imply the use of the metric, if that's what you had in mind.Thank you for the reply, but what about the metric? Like when we say, norm of the vector $$v^\mu$$ is$$ g_{\mu\nu}v^{\mu} v^{\nu}$$ Where $$g_{\mu\nu}$$ is the metric of the line element ds^2..

Also, could you clarify whether my interpretation of your notation is what you had in mind? By the way, it also occurs to me that if you're using the partials as basis vectors for the tangent space, then the notation should probably be [itex]g_{vv}\partial_v\partial_v[/itex] (no implied sum). It looks bizarre, but the idea is that if [itex]\partial_v[/itex] is being used as a basis for the tangent space, then it's really an *upper*-index quantity, even though it's notated with a lower index.

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I'm not sure this is right actually. In tensor notation, when we write a vector A in a coordinate basis (note that we do have to specify our basis to use tensor notation as above, though sometimes papers and textbooks may be lax on this point and assume a coordinate basis is meant if no basis is explicitly given) as ##A^\mu##, we mean something like ##A^0 \partial_0 + A^1 \partial_1,##. In your example, if we let the 0'th coordinate be v and the 1st coordinate be x, ##A^0 \partial_0 + A^1 \partial_1,##.would be your example ##A^v \partial_v + A^x \partial_x##

My question what if we have a vector that is combination of 2 vectors like: $$\phi =\partial_v + a\partial_x$$ where $a$ is any constant.. How do we find the norm of $$\phi$$?

So the squared norm of a vector A would be ##\sum_{\mu,\nu = 0..n} g_{\mu\nu} A^\mu A^\nu##. To take your specific example , the squared norm of ##\partial_v## would be ##g_{vv}##, not ##g^{vv}##. And you need to take the square root to get the norm rather than the squared norm. This isn't intuitive, but the intuitive upper-lower index matching rule only works most of the time. I believe actually that theoretically, before ##g_{\mu\nu}## would have a precise meaning, you'd need to specify the basis vectors, but I believe it's commonly assumed that when you write a metric tensor using the symbol g, it's implied that you are using a coordinate basis.

If we let ##A^0=1## and ##A^1=0## we have A =##1 \partial_0 + 0 \partial_1 = \partial_0 = \partial_v##. So the squared norm of A would be ##g_{00} ## not ##g^{00}##

I'll leave the case of finding the norm of A where ##A^0=1## and ##A^1=1## as an exercise - for now at least.

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So the answer would be $$A = g_{00} +g_{01} +g_{10} + g_{11}$$?

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So the answer would be $$A = g_{00} +g_{01} +g_{10} + g_{11}$$?

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Is that what you get when you expand out the formula pervect gave you? It's this formula:So the answer would be ##A = g_{00} +g_{01} +g_{10} + g_{11}## ?

the squared norm of a vector A would be ##\sum_{\mu,\nu = 0..n}

g_{\mu\nu} A^\mu A^\nu## .

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Yes - or at least that's what I get for the squared magnitude. The magnitude would be the square root of the aboveSo the answer would be $$A = g_{00} +g_{01} +g_{10} + g_{11}$$?

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Either you expanded wrong or I'm missing something. As I understand it, you are expanding the vector ##\phi = \partial_0 + a \partial_1##. This vector has components ##A^0 = 1##, ##A^1 = a## (where I'm glossing over the fact that the partial derivatives actually have a lower index rather than an upper index; I don't think we need to open that can of worms here). So its (squared) norm is ##\phi^2 = g_{\mu \nu} A^{\mu} A^{\nu} = g_{00} A^0 A^0 + 2 g_{01} A^0 A^1 + g_{11} A^1 A^1## (where I have used the symmetry of the metric tensor, ##g_{01} = g_{10}## ). Substituting gives ##\phi^2 = g_{00} + 2 a g_{01} + a^2 g_{11}##.I expanded according to A0 and A1 where I set

μ,ν=1,2

Not for the vector with two components, which was what I understood the OP to be asking about. See above.at least that's what I get for the squared magnitude.

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Ah, the confusion comes in that the original poster asked about ##\partial_v + a \partial x## , but I missed the a and instead analyzed ##\partial_v + \partial_x##Not for the vector with two components, which was what I understood the OP to be asking about. See above.

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I was thinking about how to explain this better and avoid getting dragged into the details of tensor notation, and thought maybe the following approach might be more helpful:

1) Coordinates. Any event can be described by its coordinates. Names vary, typically one works in a 4-d space time with some coordinates like (t,x,y,z), one might also work in a space -time or space of lower dimensions. For this post, I'll mostly assume a 4-d space-time, and mostly use t,x,y,z as the coordinate names , except when otherwise mentioned.

2) Vectors: We call the partial derivatives with respect to said coordinates vectors. Graphically, they are typically represented by little arrows, drawn in the tangent space. Thus if our coordinates are (t,x,y,z) ##\partial_t, \partial_x, \partial_y, \partial_z## will all be vectors. The abstract properties of vectors are basically that they can be added together, and multiplied by scalars. We can do all of these with partial derivatives.

3) Covectors. Covectors are the duals of vectors. You'll occasionally see them also called one-forms. The gradient with respect to a coordinate, represented by the symbol d, is a covector. Thus if (t,x,y,z) are coordinates, dt, dx, dy, and dz are covectors. Covectors are represented graphically rather similarly to a contour map, by drawing parallel surfaces of constant coordinates. Covectors can also be added together and multipled by scalars.

Below: a graphical depection of a covector via stacked planes (left) and a vector via an arrow (right).

4) Combining (also sometimes called composing) vectors and covectors

The following can be taken as identities:

##\partial_x dx = \partial_y dy = \partial_z dz = \partial_t dt = 1##

##\partial_x dy = \partial_x dz = \partial_x dt = 0##

##\partial_y dx = \partial_y dz = \partial_y dt = 0##

##\partial_z dx = \partial_z dy = \partial_z dt = 0##

##\partial_t dx = \partial_t dy = \partial_t dz = 0##

These identities may look trivial - hopefully that makes them easy to remember. I'm not going to attempt any detailed explanation of where these identities came from here, other than to suggest that the reader curious about their origins might review their linear algebra textbook on the topic of vector spaces, the duals of vector spaces, and linear functionals.

[add]It might also be helpful to think about "row vectors" and "column vectors", the pre-tensor notation used for covectors and vectors, and to recall how the product of a row vector and a column vector is a simple scalar.

5) The metric tensor

The metric tensor we will denote by the symbol g, using index free notation. We will use g to compute the lengths of vectors, for this purpose we want to write g as a general linear combination of the products of covectors for reasons that will become apparent. The notation using (t,x,y,z) becomes tedious when writing the metric tensor, it becomes preferable to number our coordinates, letting t = ##x^0##, x = ##x^1##, y=##x^2##, z=##x^3## for instance. Then , using our definition of covectors we can write

g = ##\sum_{i,j=0..3} g_{ij} dx^i dx^j##

Example: If we go to a space of 2 dimensions for simplicity we can write

g = ##g_{00} dx^0 dx^0 + g_{01} dx^0 dx^1 + g_{10} dx^1 dx^0 + g_{11} dx^1 dx^1##

It turns out that g is symmetric, so that ##g_{ij} = g_{ji}## hence the above is equivalent to ##g_{00} dx^0 dx^0 + 2 \, g_{01} dx^0 dx^1 + g_{11} dx^1 dx^1##

Now, how do we use the above definitions to compute the length or mangitude of a vector, as per the example? The answer is if A is a vector, in index free-notation we can write the square of its length as g A A

Let's work an example in a simple case of 2 dimensions, where we have some vector A = p \partial_0 + q \partial_1. Then to get the squared length we write out the expressions for g and A as

##\left[ g_{00} dx^0 dx^0 + g_{01} dx^0 dx^1 + g_{10} dx^1 dx^0 + g_{11} dx^1 dx^1 \right] \left( p \partial_0 + q \partial_1\right) \left( p \partial_0 + q \partial_1\right) ##

Now we apply the identities that say that ##dx^i \partial_j## equals 0 if i is not equal to j, and 1 if i is equal to j. We then get the result

##p^2 g_{00} + 2 p q g_{01} + q^2 g_{11}##

GIven that we know the length and length^2 of a vector must be a scalar, we can see why the entity g that we use to find the length of a vector was written as the sum of products of covectors. The key point is that a covector and a vector can be composed to give a scalar quantity.

1) Coordinates. Any event can be described by its coordinates. Names vary, typically one works in a 4-d space time with some coordinates like (t,x,y,z), one might also work in a space -time or space of lower dimensions. For this post, I'll mostly assume a 4-d space-time, and mostly use t,x,y,z as the coordinate names , except when otherwise mentioned.

2) Vectors: We call the partial derivatives with respect to said coordinates vectors. Graphically, they are typically represented by little arrows, drawn in the tangent space. Thus if our coordinates are (t,x,y,z) ##\partial_t, \partial_x, \partial_y, \partial_z## will all be vectors. The abstract properties of vectors are basically that they can be added together, and multiplied by scalars. We can do all of these with partial derivatives.

3) Covectors. Covectors are the duals of vectors. You'll occasionally see them also called one-forms. The gradient with respect to a coordinate, represented by the symbol d, is a covector. Thus if (t,x,y,z) are coordinates, dt, dx, dy, and dz are covectors. Covectors are represented graphically rather similarly to a contour map, by drawing parallel surfaces of constant coordinates. Covectors can also be added together and multipled by scalars.

Below: a graphical depection of a covector via stacked planes (left) and a vector via an arrow (right).

4) Combining (also sometimes called composing) vectors and covectors

The following can be taken as identities:

##\partial_x dx = \partial_y dy = \partial_z dz = \partial_t dt = 1##

##\partial_x dy = \partial_x dz = \partial_x dt = 0##

##\partial_y dx = \partial_y dz = \partial_y dt = 0##

##\partial_z dx = \partial_z dy = \partial_z dt = 0##

##\partial_t dx = \partial_t dy = \partial_t dz = 0##

These identities may look trivial - hopefully that makes them easy to remember. I'm not going to attempt any detailed explanation of where these identities came from here, other than to suggest that the reader curious about their origins might review their linear algebra textbook on the topic of vector spaces, the duals of vector spaces, and linear functionals.

[add]It might also be helpful to think about "row vectors" and "column vectors", the pre-tensor notation used for covectors and vectors, and to recall how the product of a row vector and a column vector is a simple scalar.

5) The metric tensor

The metric tensor we will denote by the symbol g, using index free notation. We will use g to compute the lengths of vectors, for this purpose we want to write g as a general linear combination of the products of covectors for reasons that will become apparent. The notation using (t,x,y,z) becomes tedious when writing the metric tensor, it becomes preferable to number our coordinates, letting t = ##x^0##, x = ##x^1##, y=##x^2##, z=##x^3## for instance. Then , using our definition of covectors we can write

g = ##\sum_{i,j=0..3} g_{ij} dx^i dx^j##

Example: If we go to a space of 2 dimensions for simplicity we can write

g = ##g_{00} dx^0 dx^0 + g_{01} dx^0 dx^1 + g_{10} dx^1 dx^0 + g_{11} dx^1 dx^1##

It turns out that g is symmetric, so that ##g_{ij} = g_{ji}## hence the above is equivalent to ##g_{00} dx^0 dx^0 + 2 \, g_{01} dx^0 dx^1 + g_{11} dx^1 dx^1##

Now, how do we use the above definitions to compute the length or mangitude of a vector, as per the example? The answer is if A is a vector, in index free-notation we can write the square of its length as g A A

Let's work an example in a simple case of 2 dimensions, where we have some vector A = p \partial_0 + q \partial_1. Then to get the squared length we write out the expressions for g and A as

##\left[ g_{00} dx^0 dx^0 + g_{01} dx^0 dx^1 + g_{10} dx^1 dx^0 + g_{11} dx^1 dx^1 \right] \left( p \partial_0 + q \partial_1\right) \left( p \partial_0 + q \partial_1\right) ##

Now we apply the identities that say that ##dx^i \partial_j## equals 0 if i is not equal to j, and 1 if i is equal to j. We then get the result

##p^2 g_{00} + 2 p q g_{01} + q^2 g_{11}##

GIven that we know the length and length^2 of a vector must be a scalar, we can see why the entity g that we use to find the length of a vector was written as the sum of products of covectors. The key point is that a covector and a vector can be composed to give a scalar quantity.

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