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Yes, the focal plane should be where parallel rays converge into point. The distance between the lens and that plane should be the focal distance?Ibix said:You haven't marked on the focal length of the lens, but as drawn it does seem to be bringing rays from infinity to a point, yes. That means it will not form an image of the penguin or the owl, contrary to the diagram.
That's the only thing we ever did. That's why I don't understand real examples.Do you know how to construct a ray diagram?
That's the only image I could find with parallel rays of light that not parallel with optical axis of the lens at the same time.What's the point of all the background stuff? It just makes the lens and the rays difficult to see.
cronnin said:Why won't it form an image? If it focuses to infinity it must form some kind of image somewhere on the right side?
Yes.cronnin said:Yes, the focal plane should be where parallel rays converge into point. The distance between the lens and that plane should be the focal distance?
It will form an image there, but only of something infinitely far to the left. Or, at least, a very long way to the left. It will also form an image of the owl, just not in the focal plane because that's not where initially diverging rays cross after they pass through the lens.cronnin said:Why won't it form an image? If it focuses to infinity it must form some kind of image somewhere on the right side?
You are misunderstanding ray diagrams then, because they're all you need to understand this. Just pick a point on your penguin, draw one ray straight through the centre of the lens, and one ray parallel to the axis to the lens then down through the focus. Where they cross is the plane where the image will form. You should get the same plane for rays starting from any point in the same initial plane.cronnin said:That's the only thing we ever did. That's why I don't understand real examples.
Fair enough - you have to work with what you've got. That said, I don't like the diagram. As a general rule when drawing diagrams only draw what you need.cronnin said:That's the only image I could find with parallel rays of light that not parallel with optical axis of the lens at the same time.
I'll try to make a drawing next time.
Andy Resnick said:The drawing is missing the location of an image plane; loosely speaking the image plane is where a screen is located for you to view the image. As presented, only the focal plane of the lens is shown (the common plane where the initially parallel rays converge). The focal plane is not generally an image plane.
Ibix said:You are misunderstanding ray diagrams then, because they're all you need to understand this. Just pick a point on your penguin, draw one ray straight through the centre of the lens, and one ray parallel to the axis to the lens then down through the focus. Where they cross is the plane where the image will form. You should get the same plane for rays starting from any point in the same initial plane.
Assuming it's a convex lens, yes. This is basically how you use a magnifying glass to start a fire on a sunny day.cronnin said:1. Let's put a lens beside the white wall and fix the distance to be same as the lens' focal distance . If we turn on a huge LCD screen at large distance, it should form a sharp image on the wall? The rays coming from infinity should converge at focal distance
Yes.cronnin said:2. If we move LCD closer to the wall, the sharp image would form on the plane that's inside the wall?
Yes.cronnin said:3.So, now, if we want to shift it back to the wall plane, we should insert one lens between the wall and the lens, that would make rays converge faster?
This seems to me to be asking if the behaviour of a system depends on the properties of the system. That is trivially true. If you had a more specific question in mind I didn't see what it was.cronnin said:4. Now we pull the LCD back to infinity and make fine adjustment to lens-wall distances make the system focus to infinity, and the minimum focusing distance will depend on the system properties (lens diameter, curvature, refraction index, etc)?
Both represent light coming from infinity. The first one is light from a point on the optic axis - hence the image is on the optic axis. The second is light coming from two points, one far above the optic axis and one far below - hence the image is two points, one below and one above the optic axis (the image is upside down).cronnin said:Are the images at 5:00 and 5:20 cases of focusing object at infinite distance or not?
It was just me, thinking loud, and I agree that my comment was a bit redundant. I'm trying to understand magnification and how projector lens zooms the picture on the wall, and I first had to be sure about what seems trivial for the rest of you :) so that I could read further about it.Ibix said:This seems to me to be asking if the behaviour of a system depends on the properties of the system. That is trivially true. If you had a more specific question in mind I didn't see what it was.
Oh, so the drawing is a theoretical case? There is no compression of cubic reality (@5:00) into a single point, those parallel rays are coming from a single point.Both represent light coming from infinity. The first one is light from a point on the optic axis - hence the image is on the optic axis. The second is light coming from two points, one far above the optic axis and one far below - hence the image is two points, one below and one above the optic axis (the image is upside down).
cronnin said:1. Let's put a lens beside the white wall and fix the distance to be same as the lens' focal distance . If we turn on a huge LCD screen at large distance, it should form a sharp image on the wall? The rays coming from infinity should converge at focal distance?
As the object plane moves closer to the lens, the image plane moves *away* from the lens, until the LCD is at the front focal plane and the image is now projected at infinity.cronnin said:2. If we move LCD closer to the wall, the sharp image would form on the plane that's inside the wall?
cronnin said:3.So, now, if we want to shift it back to the wall plane, we should insert one lens between the wall and the lens, that would make rays converge faster?
cronnin said:4. Now we pull the LCD back to infinity and make fine adjustment to lens-wall distances make the system focus to infinity, and the minimum focusing distance will depend on the system properties (lens diameter, curvature, refraction index, etc)?
Depends what you mean. Yes, those rays are coming from a single point. You can think of them as diverging at 0.000000001° if that helps. Regarding the "cubic reality", though, you are taking a photo. The photo is a 2d representation of the 3d world, so what you see is a projection of the world, rather than a compression.cronnin said:Oh, so the drawing is a theoretical case? There is no compression of cubic reality (@5:00) into a single point, those parallel rays are coming from a single point.
Ibix said:Depends what you mean. Yes, those rays are coming from a single point. You can think of them as diverging at 0.000000001° if that helps. Regarding the "cubic reality", though, you are taking a photo. The photo is a 2d representation of the 3d world, so what you see is a projection of the world, rather than a compression.
Optics is the branch of physics that studies the behavior and properties of light, including its interactions with matter and the instruments used to detect and manipulate it. It plays a crucial role in understanding how we see and perceive the world around us.
An owl's eyesight is specially adapted to help them hunt at night. They have large, tubular eyes that allow them to collect and focus light more effectively, giving them excellent night vision. They also have a large number of light-sensitive cells called rod cells, which are more sensitive to light than the cone cells that humans have. This allows them to see in low light conditions.
Focusing is the process of directing light rays to a specific point in space, either by bending or reflecting them. This can be achieved through various optical components such as lenses, mirrors, and prisms. In the case of an owl, their large eyes and specialized retina help them to focus and see clearly in low light conditions.
The lens is a crucial component in optics as it is responsible for bending and focusing light rays. It works by refracting light, which means it changes the direction of light as it passes through it. In an owl's eye, the lens is able to change its shape to adjust the focus and provide clear vision at different distances.
Optics has a wide range of applications in our daily lives, from simple tasks such as seeing and reading to more complex technologies like cameras, telescopes, and microscopes. It is also used in various industries, including medicine, telecommunications, and manufacturing. Without optics, many of the technologies we rely on today would not be possible.