I don't know if I've used the correct english terms in this text. Anyway, I'm working with the curve(adsbygoogle = window.adsbygoogle || []).push({});

x(t)=cos(t)

y(t)=sin(t)

z(t)=t

I have found the position and velocity vectors and scalars at t=pi. I've also calculated the unit tangent vector by dividing the velocity vector by the instant speed.

Next, I found the acceleration vector at t=pi and the curvature, and I'm now about to find the unit normal vector at t=pi. How can I do that without calculating the tangent and normal component of the acceleration first? (I'm not allowed to to it that way, and I'm going to use the information to find the osculating circle).

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# Osculating circle problem

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