Calculating the Osculating Circle for a Parametric Curve: A Scientific Approach

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In summary, the conversation involved working with the curve x(t)=cos(t), y(t)=sin(t), z(t)=t and finding the position and velocity vectors and scalars at t=pi. The unit tangent vector was calculated by dividing the velocity vector by the instant speed. The acceleration vector and curvature were also found at t=pi, and the next step was to find the unit normal vector without calculating the tangent and normal components of the acceleration. It was mentioned that the normal to the curve is the derivative of the unit tangent vector and can be obtained by dividing it by its length. The conversation also touched on alternative ways to calculate an osculating circle.
  • #1
kasse
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I don't know if I've used the correct english terms in this text. Anyway, I'm working with the curve

x(t)=cos(t)
y(t)=sin(t)
z(t)=t

I have found the position and velocity vectors and scalars at t=pi. I've also calculated the unit tangent vector by dividing the velocity vector by the instant speed.

Next, I found the acceleration vector at t=pi and the curvature, and I'm now about to find the unit normal vector at t=pi. How can I do that without calculating the tangent and normal component of the acceleration first? (I'm not allowed to to it that way, and I'm going to use the information to find the osculating circle).
 
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  • #2
The normal to the curve is the derivative of the unit tangent vector. To get the unit normal curve, of course, divide by its length. It happens to be particularly simple in this case!
 
  • #3
Who says you 'aren't allowed'? The only other way I can think of to calculate an osculating circle is to take three points on the curve, say at t=pi, pi+delta, pi-delta, calculate the circle thru them and then let delta->0.
 

1. What is the osculating circle problem?

The osculating circle problem is a mathematical problem that involves finding the circle that best approximates a given curve at a specific point. This circle is known as the osculating circle and is tangent to the curve at that point.

2. What is the purpose of studying the osculating circle problem?

The study of the osculating circle problem has practical applications in fields such as engineering, computer graphics, and robotics. It allows for the accurate approximation and manipulation of curves, which is useful in designing and modeling various systems and structures.

3. How is the osculating circle calculated?

The osculating circle is calculated using the curvature of the curve at the point of interest. The curvature is a measure of how much the curve is curving at that point, and it is used to determine the radius of the osculating circle. The center of the circle is located at the point where the curvature is maximum, and the radius is the reciprocal of the maximum curvature.

4. Are there any limitations to the osculating circle problem?

One limitation of the osculating circle problem is that it only provides an approximation of the curve at a single point. It does not take into account the overall shape or behavior of the curve. Additionally, the accuracy of the approximation depends on the smoothness and differentiability of the curve at that point.

5. Are there any real-life examples of the osculating circle problem?

Yes, the osculating circle problem has many real-life applications. For example, it is used in roller coaster design to determine the shape of the track at specific points to ensure a smooth ride. It is also used in designing car tires to optimize their contact with the road at different speeds and angles.

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