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Physics simulator project

  1. Sep 9, 2013 #1

    I want to create my own physics engine.

    Basically, I want to create a visual environment where a user can create any object that he desires and run a simulation of that object like it were in a real world. Basic physics engines are used popularly in games like Angry Birds. My inspiration for this Algodoo.:


    Algodoo is a free physics simulator. A user can create any object and can make it interact with other objects. I further wish to add some fluid or powder elements to it too, apart from rigid body dynamics like in this physics simulator called Powder Toy:


    Powder toy doesn't have rigid bodies but it can simulate fluids, gases, powders, solids, glass shattering and even things like semi-conductors, explosives, radioactivity and even black holes.

    I know that it can start to be too much to deal with. It will be okay if I am able to at least create some elements from both programs, or at least some elements only from Algadoo.

    I don't have any experience with graphic libraries so far. I can code in C, C++ and basic Python. I wouldn't hesitate to learn new languages if they are required for the accomplishment of this project and would work sincerely and with utmost dedication for this. There's a lot I can get to learn out of the project.

    I don't really know where to begin. I have picked up some books for learning OpenGL. Python has a graphic library called Pygame which is ridiculously easy to use, but I don't think learning that will teach me as much as OpenGL will. OpenGL will open me to another dimension of programming, and I could later use my newly attained knowledge for more projects. I also started reading notes of the famous CMU course:


    The project is mostly independant. I'm working this as part of a club at my college.

    I'm a first-year mathematics undergraduate.

    Any help, suggestions and comments would be returned with blessings and appreciation.
  2. jcsd
  3. Sep 9, 2013 #2
  4. Sep 10, 2013 #3
    Thank you.
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