1. No random events or villages.
2. Vassal states are allowed. Permanent alliances are not.
3. Time, Diplomatic, and Religious victories are disabled.
4. If you are Incan, do not Quechua rush.
Note that these are just my opinion. My justifications are as follows:
1. If random events or villages are on, it's easy for a player to gain a huge advantage by pure luck. One example of this is when I was playing with a friend of mine, and he got a settler from a village in turn 2. Turning these off is in the interest of fairness.
2. Why allow Vassal states?Simple: I couldn't think of a reason why not. Permanent Alliances are disabled for the simple reason that we need one winner... not two.
3. Diplomatic and religious victories are disabled because it would be impossible to win them in a human game anyway. Time is disabled because it's kind of embarrassing to win by time.
4. It is my personal opinion that the Quechua rush is overpowered. Huayna Capac is a very good leader without it, but with it he turns into a monster.
EDIT: Also, it might be good to add in a roster. Here we go:
1. Char. Limit (of the Dutch)
2. Ivan92 (of the Americans)
3. Pengwuino (unknown)
4. Disregardthat (of the Incans)
And Greg, I personally feel you should get Civ IV and try it out!
I was hoping for a friendly game, let's leave the stuff on. I wouldn't expect anyone to cheese their way to a cheap victory anyway, like warrior rushing. Civ IV is as imbalanced as you can get it as a competitive multiplayer game in any case.
I'll agree with that. What do you think of tech trading though? It's basically game over for the ones not getting a piece of the cake. Kind of opportunistic. To me it's a single player feature, but I'll go either way.