What is the velocity vector after a pinball bounces off a baffle?

In summary, the author explains that the velocity vector can be broken down into its components and the magnitude of the component of the vector along and perpendicular to the baffle can be represented by $(s. \hat{u})$ and $(s. \hat{v})$ respectively. After the bounce, the normal vector is expressed with a negative sign to indicate that the velocity perpendicular to the baffle has been reversed.
  • #1
WMDhamnekar
MHB
376
28
Hi,

A pinball moving in a plane with velocity s bounces (in a purely elastic impact) from a baffle whose endpoints are p and q. What is the velocity vector after the bounce?

I don't understand how to answer this question? Any math help, hint or even correct answer will be accepted?
 
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  • #2
Use vectors addition and elastic collision concept that velocity along the baffle will remain unchanged and velocity perpendicular to baffle will get reversed.
 
  • #3
You can always set up a coordinate with P as origin and Q= (0, 1). The velocity vector of this object can be written $(v_x, v_y)$ in that coordinate system. After an elastic collision with PQ, it's velocity vector is $(-v_x, v_y)$.
 
  • #4
Country Boy said:
You can always set up a coordinate with P as origin and Q= (0, 1). The velocity vector of this object can be written $(v_x, v_y)$ in that coordinate system. After an elastic collision with PQ, it's velocity vector is $(-v_x, v_y)$.
Hi,

Author has given the following answer to this question. Would you tell me how does the highlighted terms relate to velocity before and after the bounce?

1624939118433.png
 
  • #5
A vector $u = u_x + u_y $ you can write a vector as a sum of its components.
$(s. \hat{u} ) $ represents the magnitude of the component of vector s along baffle and if you multiply by unit vector $\hat{u}$ you get vector component of s along with the baffle similarly $(s. \hat{v})$ represents the magnitude of the component of vector s normal to baffle and again if you multiply by unit vector $\hat{v}$ you will get vector component of s normal to baffle.
For reflected ray normal gets reversed so the normal vector is expressed with the negative sign there.
 

1. What is a velocity vector in pinball?

A velocity vector in pinball is a representation of the speed and direction of the ball as it moves around the playfield. It is typically shown as an arrow, with the length of the arrow representing the speed and the direction of the arrow indicating the direction of movement.

2. How is the velocity vector calculated in pinball?

The velocity vector in pinball is calculated by measuring the distance the ball travels over a certain time period. This distance is then divided by the time to determine the speed. The direction of the vector is determined by the angle at which the ball is traveling.

3. Why is the velocity vector important in pinball?

The velocity vector is important in pinball because it allows players to predict the path of the ball and make strategic shots. It also helps players understand the physics of the game and how different elements on the playfield affect the movement of the ball.

4. How does the velocity vector change during gameplay?

The velocity vector in pinball can change constantly during gameplay. It can change in magnitude (speed) and direction depending on the angle and force with which the ball is hit, as well as any obstacles or bumpers it encounters on the playfield.

5. Can the velocity vector be used to cheat in pinball?

No, the velocity vector in pinball is a natural part of the game and cannot be manipulated or cheated. It is simply a visual representation of the physics of the game and can be used by players to improve their skills and strategy.

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