Probability and Geometry

In summary: A^2.Sorry about the confusion. I forgot to multiply by 2 when I was looking at the diagonally opposite side of the square. This is because we are using a symmetry which reduces the problem to a single quadrant. In summary, the probability that a dart lands nearer the center than the edge on a randomly thrown square board is approximately 0.2193. This was determined by finding the area bounded by the parabolas and diagonals of the square, and multiplying by 4 and dividing by the total area of the square. This method takes into account the symmetry of the problem and only considers one quadrant of the board.
  • #1
philosophking
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0
What is the probability that a dart, hitting a square board at random, lands nearer the center than the edge?

This was a problem at a past NJUMC test, and I'm not sure how to go about it. It's obviously not a circle, because the equal distance between the center and the edge horizontally and vertically is simply (side/4), while the equal distance between the center and the edge on the diagonals is (side)/(2sqrt(2)).

So I'm very confused and frustrated :-/

Thanks for the help.
 
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  • #2
For a problem like that "probability" is relative area. The point (x,y) (x,y both positive) is "equi-distant" from center and edge if [itex]\sqrt{x^2+ y^2}= min(s-x,s-y)[/itex].
If, for example s-x is smaller than s-y, you get [itex]x^2+ y^2= x^2- 2sx+ s^2[/itex] or [itex]y^2= -2sx- s^2[/itex], a parabola. It looks to me like the area "nearer the center than the edge" is the region bounded by the parabolas [itex]y= \frac{1}{2}(s^2- x^2)[/itex], [itex]x= \frac{1}{2}(s^2- y^2)[/itex], [itex]y= -\frac{1}{2}(s^2-x^2)[/itex], and [itex]x= -\frac{1}{2}(s^2- y^2)[/itex].
 
  • #3
Thank you ver much for your help, but I'm still having problems. How exactly would you evaluate what you have set up?

I took a similar approach to yours after reading your suggestions, and ended up getting 3/4. That doesn't sound right to me :)

Thank you again for your help. I was thinking of exactly what type of region would enclose this, and your saying parabola really helped me out.

::EDIT::

Haha! I may still be wrong, but I love going back after thinking I got a problem wrong, doing it over, and thinking I got it right this time. 29/66.

I'd still like to hear what you got :)
 
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  • #4
This was the most irritating problem I've done in a while because it's fairly tedious and for some reason, I kept slipping up in my calculations. I hope my current answer is correct. :

[tex]p = 8 - \frac{16}{3}\sqrt{2}[/tex], which is around 0.458

Definitely not a "neat" rational answer.
 
  • #5
Quick, somebody throw darts at a square board a thousand times and confirm my answer experimentally. :biggrin:
 
  • #6
Curious3141 said:
This was the most irritating problem I've done in a while because it's fairly tedious and for some reason, I kept slipping up in my calculations. I hope my current answer is correct. :

[tex]p = 8 - \frac{16}{3}\sqrt{2}[/tex], which is around 0.458

Definitely not a "neat" rational answer.

dont you think that is a little big?
 
  • #7
Yeah, that's what I thought too. If you draw it out it looks like it should only be around 1/3 or so.
 
  • #8
I get [tex]\frac{4\sqrt{2}-5}{3}\thickapprox .21895[/tex]
 
  • #9
Zone Ranger said:
I get [tex]\frac{4\sqrt{2}-5}{3}\thickapprox .21895[/tex]

That looks much more correct. I must have made a mistake somewhere, because the answer should be bounded by :

[tex]3 - 2\sqrt{2} < p < \frac{1}{4}[/tex] and your answer certainly fits. I'll go back to the drawing board and see where I slipped up. It's almost certainly some stupid error.
 
  • #10
i used MATLAB to run 10,000 simulated dart throwings.
i got p=.2193. which is close to the theoretical value i got.
 

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  • #11
Zone Ranger, your answer is exactly correct. I made a mistake in taking the wrong element of the area during the integration. Other than that, I think we have the same method. :smile:
 
  • #12
Could you please show how you did it? Thank you!
 
  • #13
look at the first quadrant. assume x<y then set [tex]\sqrt{x^2+y^2}=s-y[/tex]. solving for y we get
[tex]y=\frac{s^2-x^2}{2s}[/tex]

find out what x ranges over (find out when x=y). so take [tex]y=\frac{s^2-x^2}{2s}[/tex] and replace y by x to get
[tex]x=\frac{s^2-x^2}{2s}[/tex]. solve for x you get
[tex](\sqrt{2}-1)s[/tex] so then [tex]{\int_{x=0}^{(\sqrt{2}-1)s}}\frac{s^2-x^2}{2s}dx=(\frac{2\sqrt{2}}{3}-\frac{5}{6})s^2[/tex] now you have integrated too much so we subtract the triangle that is below the line y=x. ei subtract [tex]\frac{1}{2}[(\sqrt{2}-1)s]^2[/tex]

but this is only 1/8th of the picture so we multiply the above by 8 and divide by the total area of the square which is [tex]4s^2[/tex]. then you get the result i got above

ie

[tex]\frac{[(\frac{2\sqrt{2}}{3}-\frac{5}{6})s^2-\frac{1}{2}[(\sqrt{2}-1)s]^2]8}{4s^2}=\frac{4\sqrt{2}-5}{3}[/tex]
 
  • #14
What I did was to find the locus of points that were equidistant from the center and the sides. I used the diagonals to divide the square into 4 quadrants. The equation of the parabola in each quadrant is different, but we only have to consider one of the quadrants because of the symmetry.

Lower left hand corner = origin, side of square = 2A. Vertices are at (0,0);(2A,0);(0,2A) and (2A,2A). The bottom most quadrant is the one I considered. The equidistant parabola in the bottom quadrant is defined by :

[tex](x - A)^2 + (y - A)^2 = y^2[/tex]

Basically, solve for the minimum of that parabola (it's at [tex](A, \frac{A}{2}) [/tex]) and the point at which the parabola intersects the diagonals of the square (those occur at [tex](2 - \sqrt{2}, 2 - \sqrt{2}) and (2 + \sqrt{2}, 2 - \sqrt{2})[/tex]. Then find the area of the parabola bounded by the lines [tex]y = \frac{A}{2}[/tex] and [tex]y = 2 - \sqrt{2}[/tex]. Add that to the area of the triangle in the bottom quadrant that is enclosed within the two diagonals and lies above that area. This area is given by [tex](\sqrt{2} - 1)^2 = 3 - 2\sqrt{2}[/tex]. Add the two areas together, and this is the area for one quadrant that is closer to the center than the sides.

You need to multiply by 4 and divide by the area of the square, which is [tex]4A^2[/tex]. That gives the answer.
 
  • #15
shouldnt it be a double integral..
 
  • #16
cronxeh said:
shouldnt it be a double integral..

No. Zone Ranger and I had similar methods, but I'll quote mine because I'm familiar with it.

The element of area I integrated (bounded by the y-bounds I stated) was :

[tex]2(x - A)dy[/tex]

and that gives :

[tex]2\int_{\frac{A}{2}}^{A(2 - \sqrt{2})}(x - A)dy[/tex]

where [tex]x = A + \sqrt{(A)(2y - A)}[/tex]

Then that area needs to be added to the area of the triangle above it in the bottom quadrant, then multiplied by 4 and divided by [tex]4A^2[/tex].
 
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  • #17
Well I thought if you have average dart-hit density on that surface, then you would go about calculating the average distance of each hit from origin circle to that point using a double integral..
 
  • #18
cronxeh said:
Well I thought if you have average dart-hit density on that surface, then you would go about calculating the average distance of each hit from origin circle to that point using a double integral..

But that's not what we're doing. We're finding the locus of points that are equidistant from the center and from one of the sides. There is a different parabola in each quadrant (as divided up by the diagonals), and these parabolas together constitute the locus. The required probability is the ratio of the area enclosed by the locus and the total area of the dartboard.

To find the area enclosed by the locus in one quadrant you only need a single integral.
 

1. What is probability?

Probability is the measure of the likelihood of an event occurring. It is expressed as a number between 0 and 1, where 0 indicates impossibility and 1 indicates certainty.

2. How is probability related to geometry?

Probability and geometry are closely related because they both deal with the study of space and its properties. In probability, geometric shapes such as circles and squares are often used to represent events and outcomes.

3. What is the difference between theoretical and experimental probability?

Theoretical probability is based on mathematical calculations and predicts the likelihood of an event occurring, while experimental probability is based on the results of actual experiments or observations.

4. How can probability be used in geometry?

Probability can be used in geometry to determine the likelihood of a geometric event occurring, such as the probability of a point falling within a certain region on a graph or the chance of a line intersecting another line at a specific angle.

5. What are some real-world applications of probability and geometry?

Probability and geometry have numerous real-world applications, such as predicting the outcome of a game of chance, designing and analyzing traffic flow patterns, and determining the optimal placement of objects in a space.

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