Projectile Motion Problem, need Help

In summary, the problem involves a sniper lying in a prone position with a muzzle velocity of 800m/s and a target appearing at a distance of 1250m. The target is 1.2m above ground level and there is no air resistance. The equations for projectiles are provided, but the student is having trouble solving for the angle at which the barrel of the rifle should be raised to hit the target. They have tried using trigonometry to calculate time and substitute it into the equations, but are unable to solve for theta. A solution using a graphing calculator is suggested, and it is found that theta is approximately 0.5902 degrees.
  • #1
mickstar
5
0
Here is the problem :
A Sniper is lying in a prone position such that the barrel of his rifle is parallel to and 30cm above the ground. The muzzle velocity of his rifle is 800m/s

A target appears at a distance of 1250m with the centre of the target 1.2m above ground level. If the sniper were firing from the prone position, calculate the angle to which the barrel of the rifle should be raised to hit the centre of the target

Also there is assumed no air resistance.

The Equations for projectiles are:
Vx = Ux
v = u + at
Vy^2 = Uy^2 + 2ay * Δy (ay is -9.8, don't know how to type subscript)
Δx = Ux * t
Δy = Uy * t + a/2 * t^2
Could someone please explain how to solve this problem

I'm in high school and this question is part of my HW btw
 
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  • #2
Do you understand sine and cosine?

The bullet emerges from the barrel and follows a curved path, just as does a thrown tennis ball, except the bullet does it faster. So, horizontally, the bullet's speed remains constant, because there is no horizontal force that can change it. Vertically, gravity is constantly dragging the bullet downwards, so you have to allow for this acceleration in the vertical component of speed so that by the time it reaches the target the bullet has fallen groundwards to the extent that it now intercepts the target.
 
  • #3
Yes i have a sufficient knowledge of trig

Ultimately the answer needed is θ,

and I've been trying to get it through solving time.

Through the formula Δx = Ux * t
i have solved t to being 1250/800cosθ

When i substitute this into Δy = Uy * t + a/2 * t^2 where Δy is 0.9m (1.2 - 0.3), a is -9.8 & Uy is 800sinθ
it gives me some crazy unsolvable equation

[PLAIN]http://www4b.wolframalpha.com/Calculate/MSP/MSP56819i2ceg3cd7aic460000264e3bge3g75cdf0?MSPStoreType=image/gif&s=24&w=373&h=38

Wolframalpha tells me the answer is
[PLAIN]http://www4b.wolframalpha.com/Calculate/MSP/MSP50819i2cfib8ae7agfb000042ifb2da9b30b08b?MSPStoreType=image/gif&s=46&w=500&h=22 and i have no idea what that is

Surely the angle is a real number and this is wrong
is my t wrong, or is it something else?
 
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  • #4
Make use of the fact that V2 = Ux2 + Uy2
 
  • #5
Split the problem into two steps:
You can work out the horizontal component of velocity (with unknown angle θ). This will give you an expression for the time of flight over the total distance.
You then look at the vertical motion (choose the right equation), substitute the time value that you just worked out. This will yield an equation which will give you a 'sensible' value for the θ you need.
It WILL give the right answer if you are careful about the maths manipulation.
 
  • #6
zgozvrm said:
Make use of the fact that V2 = Ux2 + Uy2
Thanks but Using this. i get 8002 = 8002sin2θ + 8002cos2θ
= 8002(sin2θ + cos2θ)
which is 8002 = 8002(1) because sin2θ + cos2θ = 1 for any theta
making this a useless equation
sophiecentaur said:
Split the problem into two steps:
You can work out the horizontal component of velocity (with unknown angle θ). This will give you an expression for the time of flight over the total distance.
You then look at the vertical motion (choose the right equation), substitute the time value that you just worked out. This will yield an equation which will give you a 'sensible' value for the θ you need.
It WILL give the right answer if you are careful about the maths manipulation.
Ok so, using trig, i get Ux = 800cosθ
substituting this into Δx = Ux * t gives
1250 = 800cosθ * t
t = 1250/800cosθ

Now substituting t into Δy = Uy * t + a/2 * t2
i get 0.9 = 800sinθ ( 1250/800cosθ ) - 9.8/2 * (1250/800cosθ)2
0.9 = 1250sinθ/cosθ - 4.9 ( 12502 / 8002cos2θ )

From here i find it impossible to solve for theta, could someone explain where i went wrong.

Thanks
 
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  • #7
I'm the old high school teacher here. It is surprising what can be solved with high school methods! We write the horizontal d = vt: 1250 = 800*cos(θ)*t [1]
And the vertical d = Vi*t+.5*a*t²: 0.9 = 800*sin(θ)*t - 4.905*t² [2]
Note that we have two equations and unknowns t and θ. Solve [1] for t and
substitute into [2] to get 0.9 = 800*1.5625*tan(θ) - 11.975/cos²(θ).
I think that is the same equation you have!
I can't solve that with high school trig, but the kids can get it on their graphing calculators instantly by drawing the graph of the right side and seeing when it is equal to 0.9. I put the right side into a spreadsheet cell, then tried various values of θ. It seems that θ = 0.5902 degrees solves it.
 
  • #8
Delphi51 said:
I'm the old high school teacher here. It is surprising what can be solved with high school methods! We write the horizontal d = vt: 1250 = 800*cos(θ)*t [1]
And the vertical d = Vi*t+.5*a*t²: 0.9 = 800*sin(θ)*t - 4.905*t² [2]
Note that we have two equations and unknowns t and θ. Solve [1] for t and
substitute into [2] to get 0.9 = 800*1.5625*tan(θ) - 11.975/cos²(θ).
I think that is the same equation you have!
I can't solve that with high school trig, but the kids can get it on their graphing calculators instantly by drawing the graph of the right side and seeing when it is equal to 0.9. I put the right side into a spreadsheet cell, then tried various values of θ. It seems that θ = 0.5902 degrees solves it.

How did you get 1.5625 and 11.975?
 
  • #9
mickstar said:
Thanks but Using this. i get 8002 = 8002sin2θ + 8002cos2θ
= 8002(sin2θ + cos2θ)
which is 8002 = 8002(1) because sin2θ + cos2θ = 1 for any theta
making this a useless equation



Ok so, using trig, i get Ux = 800cosθ
substituting this into Δx = Ux * t gives
1250 = 800cosθ * t
t = 1250/800cosθ

Now substituting t into Δy = Uy * t + a/2 * t2
i get 0.9 = 800sinθ ( 1250/800cosθ ) - 9.8/2 * (1250/800cosθ)2
0.9 = 1250sinθ/cosθ - 4.9 ( 12502 / 8002cos2θ )

From here i find it impossible to solve for theta, could someone explain where i went wrong.

Thanks

I have not checked your long equation but, if you want to solve it, you should be able to reduce it to an equation in Cos θ, which should then be soluble. (Use the identity for sin to cos that you wrote earlier )
 
  • #10
The equation for the trajectory is a parabola which is only, basically, a quadratic. It's just a matter of finding where what you know fit into a quadratic.
 
  • #11
How did you get 1.5625 and 11.975?
t = 1250/800cosθ = 1.5625/cosθ

0.9 = 800*sin(θ)*t - 4.905*t²
0.9 = 800*sin(θ)*1.5625/cosθ - 4.905*(1.5625/cosθ)²
0.9 = 1250*tan(θ) - 11.975/cos²θ

I see your idea, Sophie. And it would be more satisfying to get the answer without resorting to guess & test. But it looks difficult.
 
  • #12
Did you know that secsquared is 1+tansquared? If you don't know sec theta then look it up and you will find it leads to a quadratic in tan theta.
 
  • #13
Great insight! I used to know that identity but it is no longer on instant recall.
 
  • #14
Time of flight is around a minute and a half, so it's a slow old bullet! That would surely be about the speed of one of Sir Francis Drake's cannon balls? :smile:
 
  • #15
Are you sure that you subbed correctly? Where did that square root come from? ;-)
 
  • #16
sophiecentaur said:
Are you sure that you subbed correctly? Where did that square root come from? ;-)

According to wikipedia,
Using the pythagorean identity for cosθ in terms of tanθ equals
c52bb4d9c170f748c9f8f204ee3ae1d3.png


Subbing this into 0.9 = 1250*tan(θ) - 11.975/cos²θ
gives
0.9 = 1250tanθ - 11.975/ (±1/√(1 + tan2θ))2
0.9 = 1250tanθ ± 11.975 * (1 + tan2θ)2

oops, looks like i wrote it wrong...,
WOW! i this looks solvable!

expanding gives 0.9 = 1250tanθ -1(11.975 + 11.975tan2θ) //This looks an awful lot like a quadratic

rearranging gives

11.975tan2θ - 1250tanθ + 12.875 = 0

Solving this using the quadratic formula yields

tanθ = [1250 ± √(12502 - 4(11.975 * 12.875))] / [2(11.975)]

Using arctan gives

89.45106906 & 0.5901838982

This is the correct answer!
Finally! Thanks man
 
  • #17
Well done. Big relief!
btw, I would have just subbed the 1/cossquared with 1 - tansquared all in one go.

We had to learn a lot of these identities at School in the Middle Ages - good old Mr Worthington, the legend. I have forgotten them all, nearly, but I always look at the list because there's often a useful one in there somewhere.
 
  • #18
mickstar said:
Thanks but Using this. i get 8002 = 8002sin2θ + 8002cos2θ
= 8002(sin2θ + cos2θ)
which is 8002 = 8002(1) because sin2θ + cos2θ = 1 for any theta
making this a useless equation

Here's what I meant:

Using ΔX = 1250, ΔY = 0.9, U = 800, a = 9.8, you have
[tex]U_x \cdot t = 1250[/tex]
and
[tex]U_y \cdot t - \frac{1}{2} 9.8 \cdot t^2 = 0.9[/tex]

Solving each for U gives
[tex]U_x = \frac{1250}{t}[/tex]
and
[tex]U_y = \frac{4.9 t^2 + 0.9}{t} = 4.9t +\frac{0.9}{t}[/tex]

Squaring both gives
[tex]{U_x}^2 = \frac{1250^2}{t^2}[/tex]
and
[tex]{U_y}^2 = 4.9^2 t^2 + \frac{0.9^2}{t^2} + (2) (4.9)(0.9)=24.01t^2+\frac{0.81}{t^2} +8.82[/tex]

But, since we know that U2 = Ux2 + Uy2, we have:

[tex]800^2 - {U_x}^2 = 24.01t^2 + \frac{0.81}{t^2} + 8.82[/tex]
which gives us
[tex]800^2 - \frac{1250^2}{t^2}= 24.01t^2 + \frac{0.81}{t^2} + 8.82[/tex]

Multiply by t2 throughout and combine terms to get
[tex]24.01t^4 + (8.82 - 800^2)t^2 + (0.81 + 1250^2) = 0[/tex]
which is a quadratic in t2

Simply solve for t, from which you can get Ux, Uy, and therefore θ

No trig identities needed!
 
  • #19
OK but then you need to find the angle needed. (That's the question)
 
  • #20
sophiecentaur said:
OK but then you need to find the angle needed. (That's the question)

Yeah, like I said, "Simply solve for t, from which you can get Ux, Uy, and therefore θ"

This can be done by using
[tex]U_x \cdot t = 1250[/tex]
Remember that
[tex]U_x = U \cdot cos\theta[/tex]

So,
Plug in the values of t and U into the the equation and solve:
[tex]800 t \cdot cos \theta = 1250[/tex]
 
  • #21
Yep - another way of skinning that cat. :smile:
 

1. What is projectile motion?

Projectile motion is the motion of an object through the air or any other medium, where the only force acting on it is gravity. This type of motion is commonly seen in objects that are thrown, kicked, or launched into the air.

2. How is projectile motion calculated?

The motion of a projectile can be calculated using the equations for displacement, velocity, and acceleration. The horizontal and vertical components of the motion are treated separately, and the equations can be solved using the initial velocity, angle of launch, and time.

3. What factors affect projectile motion?

The factors that affect projectile motion include the initial velocity, angle of launch, air resistance, and the acceleration due to gravity. These factors can change the trajectory and distance traveled by the object.

4. How does air resistance affect projectile motion?

Air resistance can affect projectile motion by slowing down the object as it moves through the air. This can cause the object to travel a shorter distance and have a different trajectory than if it were in a vacuum. Objects with a larger surface area or greater mass will experience greater air resistance.

5. How can projectile motion be applied in real life?

Projectile motion has many practical applications in real life, such as in sports like baseball, basketball, and golf. It is also used in engineering and physics to design and analyze the motion of objects, such as rockets and satellites. Understanding projectile motion can also help with predicting the path of objects in dangerous situations, such as falling or thrown objects.

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