Projectile Motion with force of air resistance

In summary, the homework assignment involves launching a 0.14273kg baseball at a target point and presenting data and efficiency calculations, as well as coding a computer program to solve for air resistance and calculate the initial velocity. The accuracy of the measurement is determined by the ball's deviation from the target and how the calculations are communicated. The programming language Actionscript 3 is used and the equations Fair=Kv^2, Fnetx=Fairx, and Fnety=Fg+Fairy are utilized. The ball is launched at a 45 degree angle and the vertical component of air resistance is in the same direction as gravity on the way up and opposite of gravity on the way down. A looping statement is used to find the accurate
  • #1
hallowon
37
0

Homework Statement


In my physics class, we are launching a base ball of mass 0.14273kg 40.0m at the target point. Part of the assignment involves presenting the data obtained by our groups, and all the necesarry efficiency calculation. The other part where it is tricky is that, we have to code a computer program to solve for air resistance, and use this to calculate the initial velocity of the ball.

Most of our marks come from how much the ball deviates from the target, and how we communicate using our calculations.

Homework Equations


programming language actionscript 3
Fair= Kv^2
component method
Fnetx= Fairx
Fnety= Fg+Fairy

we are launching at 45 degrees angle

The Attempt at a Solution


For what I know the vertical component of the air resistance is in the same vector direction as gravity on the way up and opposite of gravity on the way down.

To find the accurate measurement, i have to use a looping statement to solve for the new velocity at each set interval.

I stop the loop when vertical displacement is 0 - not really b/c the slingshot is not starting from the ground rather about 1m up the ground.
 
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  • #2
//For the calculation of air resistance //declare all variables var Vxi = 0; // initial velocity in x direction var Vyi = 0; // initial velocity in y direction var Vi = 0; // initial velocity var m = 0.14273; // mass of the ball var g = 9.81; // gravitational acceleration var K = 0.47; // coefficient of drag var t = 0; // time var dt = 0.1; // time step var vx = Vxi; // current velocity in x direction var vy = Vyi; // current velocity in y direction var v = Vi; // current velocity var x = 0; // displacement in x direction var y = 0; // displacement in y direction //calculate the velocity at each time step while (y >= 0) { Fairx = K*v*vx; Fairy = K*v*vy; Fnetx = Fairx; Fnety = Fg+Fairy; vx = vx + Fnetx/m*dt; vy = vy + Fnety/m*dt; x = x + vx*dt; y = y + vy*dt; t = t + dt;}//calculate the initial velocity Vi = sqrt(vx^2 + vy^2); //output initial velocity trace("The initial velocity of the ball is " + Vi + " m/s");
 
  • #3


I would like to commend you on your thorough approach to this assignment. Projectile motion with air resistance is a complex topic, and it is impressive that you are using a computer program to solve for the initial velocity and accurately measure the ball's deviation from the target.

Your equations and approach seem sound, and I would suggest using a numerical integration method such as Euler's method or the Runge-Kutta method to solve for the new velocity at each interval. This will provide a more precise calculation of the ball's trajectory.

Additionally, I would recommend considering other factors that may affect the ball's motion, such as the angle of launch and the coefficient of air resistance. These can also be incorporated into your program to provide a more comprehensive analysis.

Overall, it seems like you have a solid understanding of projectile motion and air resistance, and I am confident that your program and calculations will accurately represent the ball's trajectory and lead to a successful presentation and assignment.
 

1. What is projectile motion with force of air resistance?

Projectile motion with force of air resistance is a type of motion in which an object is thrown or launched into the air and is subject to the force of air resistance, which acts against the object's motion. This type of motion is affected by both the object's initial velocity and the force of air resistance acting on it.

2. How does air resistance affect projectile motion?

Air resistance is a force that opposes the motion of an object through the air. In projectile motion, air resistance acts in the opposite direction of the object's motion, slowing it down and decreasing its range. This means that objects with more surface area and less density will experience more air resistance and have a shorter range compared to objects with less surface area and more density.

3. How does the angle of launch affect projectile motion with force of air resistance?

The angle of launch can greatly affect projectile motion with force of air resistance. When an object is launched at a lower angle, it will experience more air resistance and have a shorter range. On the other hand, when an object is launched at a higher angle, it will experience less air resistance and have a longer range. The optimal angle for maximum range is typically around 45 degrees.

4. What is the formula for calculating projectile motion with force of air resistance?

The formula for calculating projectile motion with force of air resistance is: R = (V2sin2θ)/g * (1+K), where R is the range, V is the initial velocity, θ is the angle of launch, g is the acceleration due to gravity, and K is a constant that takes into account the effects of air resistance. This formula assumes a flat surface and no wind.

5. How does altitude affect projectile motion with force of air resistance?

Altitude can affect projectile motion with force of air resistance in two ways. First, at higher altitudes where the air is less dense, there will be less air resistance acting on the object, allowing it to travel further. Second, at higher altitudes, the acceleration due to gravity is slightly lower, which also affects the range of the projectile. However, these effects are typically very small and can be ignored in most cases.

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