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I Quaternion conversion extrinsic to intrinsic

  1. Apr 5, 2016 #1
    Hi All,

    I Have a system which is supplying me with quaternions, working in opengl I am setting the orientation of a model to the quaternion I am given, and it is seen that all changes in pitch are shown as changes in rotation around the opengl x axis (1 is left), all changes in roll are shown as changes in rotation around the opengl z axis (1 is out of the screen) and all changes in yaw are shown as changes in rotation around the opengl y axis (1 is up).

    is there a way to convert this rotation around a fixed axis system to a rotation around a rotating axis system?

    Regards.
    Graham
     
  2. jcsd
  3. Apr 10, 2016 #2
    Thanks for the post! This is an automated courtesy bump. Sorry you aren't generating responses at the moment. Do you have any further information, come to any new conclusions or is it possible to reword the post?
     
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