- #36
tiny-tim
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brimby said:… What I really need is the relationship between Δθ and Δcosθ, so I can say "(cosThetaVelocity (Δcosθ)) = (rotationalVelocity (Δθ) altered by some constant), or put another way, "as the angle of θ changes, the value cosθ changes by some amount."
no such formula exists …
Δcosθ/Δθ changes (it depends on θ)
… Maybe I should just turn the whole thing around and have the Δcos/Δsin values directly affected by the player's actions rather than Δθ. That would put it more in the direction I'm used to working. I'm still interested in what you have to say about how I framed it first though, because for all I know at this point, doing it that way would reverse some other thing that would screw me over.
i don't understand what the player would be doing …
wouldn't he normally either want to push the box a given distance, or hit it with a given force?
why would he want to specify an angle?