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JesseM

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In a non-inertial frame, my understanding is that it is quite possible for things to be moving faster than c. I'm not sure if the notion of calculating the "gamma factor" even makes sense in a non-inertial frame--it wouldn't be true that the rate a clock is ticking depends only on its velocity in such a frame, for example.

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JesseM

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I'm not too knowledgeable about GR, but I'm pretty sure that although the laws of physics expressed in tensor form are the same way in any coordinate system, that doesn't mean that light has a constant coordinate velocity in every coordinate system. This post by physicist Steve Carlip seems to say at the end that even the laws of Newtonian physics work the same way in any coordinate system (at least Imikeu said:

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If you consider "speed" to be the rate of change of a position coordinate with respect to a time coordinate, i.e. v = dx/dt, GR allows one to define totally arbitrary coordinates in which the "speed" of light can be any number you desire.mikeu said:

If you restrict yourselves to coordiante systems that measure distance in meters, and time in seconds and do not incorporate any arbitrary scaling factors, GR only states that the speed of light will be 'c' at (299,792,458 m/s) at or near the origin of the coordinate system. This is what's meant by saying that the geometry of space-time is _locally_ Lorentzian.

Far away from the observer, the "speed" of light might be anything at all. It's only near the origin that the metric coefficients will be Minkowskian, and the speed of light will be equal to 'c'.

[correction- actually, in a rotating coordiante system, your metric won't be Minkowskian even at the origin! But you'll still find that the speed of light is 'c' at the origin, I think.]

To recylce some text from another post of mine: wherever you are, the speed of light is equal to 'c'. While you may think that someplace far far away the speed of light is different than 'c', when you actually go there, and measure it, you'll find that it's still equal to 'c' - assuming you use standard clocks and rods.

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EnumaElish

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In other words, how is

mikeu said:

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Rotating coordinate systems are not allowed in SR, but they are perfectly valid in GR. But as I review the math, you (EnumaElish) do have a good point - see below

One reason that one might want to use a rotating coordiante system is if one happens to be unfortunate enough to live on a rotating planet :-).

If you don't mind some math

In a non-rotating coordinate system in flat space-time (special relavity) with c=1 (for simplicity) we have the following expression for the invariant "Lorentz interval" , which is the same for all observers.

ds^2 = dx^2 + dy^2 + dz^2 - dt^2

In a rotating coordinate system, we just make the substitution

xx = x*cos(w*t)-y*sin(w*t)

yy = y*cos(w*t)+x*sin(w*t)

We wind up with

ds^2 = dxx^2+dyy^2+dz^2 + 2*w*yy*dxx*dt - 2*w*xx*dyy*dt + (w^2*(xx^2+yy^2)-1) dt^2

[add]

For anyone wishing to veryify this equation, remember that

dxx = dxx/dx * dx + dxx/dy * dy + dxx/dt * dt

dyy = dyy/dy * dy + dyy/dx * dx + dyy/dt * dt

a good symbolic algebra program helps a lot in carrying out a messy calculation like this

[end add]

Hmm, it does look like we need to require that w^2*(xx^2+yy^2) < 1, so it looks like the coordinates are only good near the origin, and break down when the velocities would equal the speed of light. So "don't do that" is in fact good advice with regards to attempting to extend the rotating system of coordinates too far, they do in fact break down sufficiently far away from the origin.

One reason that one might want to use a rotating coordiante system is if one happens to be unfortunate enough to live on a rotating planet :-).

If you don't mind some math

In a non-rotating coordinate system in flat space-time (special relavity) with c=1 (for simplicity) we have the following expression for the invariant "Lorentz interval" , which is the same for all observers.

ds^2 = dx^2 + dy^2 + dz^2 - dt^2

In a rotating coordinate system, we just make the substitution

xx = x*cos(w*t)-y*sin(w*t)

yy = y*cos(w*t)+x*sin(w*t)

We wind up with

ds^2 = dxx^2+dyy^2+dz^2 + 2*w*yy*dxx*dt - 2*w*xx*dyy*dt + (w^2*(xx^2+yy^2)-1) dt^2

[add]

For anyone wishing to veryify this equation, remember that

dxx = dxx/dx * dx + dxx/dy * dy + dxx/dt * dt

dyy = dyy/dy * dy + dyy/dx * dx + dyy/dt * dt

a good symbolic algebra program helps a lot in carrying out a messy calculation like this

[end add]

Hmm, it does look like we need to require that w^2*(xx^2+yy^2) < 1, so it looks like the coordinates are only good near the origin, and break down when the velocities would equal the speed of light. So "don't do that" is in fact good advice with regards to attempting to extend the rotating system of coordinates too far, they do in fact break down sufficiently far away from the origin.

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JesseM

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Because the usual rules of SR, such as the increase of relativistic mass with increased velocity, only apply toEnumaElish said:This is really confusing to me; perhaps because I'm not a physicist. Why is the answer not "One may not assume S' so rotate, because every object in S' would then have infinite (or indeterminate) relativistic mass"?

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Chronos

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I've looked at making that substitution and arrived at the same conclusion... The substitution seems to assume rigid rotation though, and since there isn't really any absolute concept of rigidity in GR I thought there might be some other method, perhaps a retarded rotation along the lines of letting t -> t-r/c in the rotation equation?pervect said:In a rotating coordinate system, we just make the substitution

xx = x*cos(w*t)-y*sin(w*t)

yy = y*cos(w*t)+x*sin(w*t)

[tex]\vdots[/tex]

Hmm, it does look like we need to require that w^2*(xx^2+yy^2) < 1, so it looks like the coordinates are only good near the origin, and break down when the velocities would equal the speed of light. So "don't do that" is in fact good advice with regards to attempting to extend the rotating system of coordinates too far, they do in fact break down sufficiently far away from the origin.

Also, in an early post you said that the metric won't be Minkowskian even at or near the origin (which isn't too surprising to me) but what will it look like?

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I think you've misunderstood the point of my question... I'm trying to examine a system in a rotating frame from the assumption that GR is correct, not attempting to disprove the theory.Chronos said:

I'm hoping to find a coordinate transformation from a Minkowski spacetime to a spacetime rotating about the common origin, without having to cut off the rotating spacetime at r=c/w. Either that or find a metric for the rotating frame...

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Unfortunately I blew that one - when xx=0 and yy=0, the metric is diagonal, making it Minkowskian, so at the origin the metric is Minkowskian.mikeu said:I've looked at making that substitution and arrived at the same conclusion... The substitution seems to assume rigid rotation though, and since there isn't really any absolute concept of rigidity in GR I thought there might be some other method, perhaps a retarded rotation along the lines of letting t -> t-r/c in the rotation equation?

Also, in an early post you said that the metric won't be Minkowskian even at or near the origin (which isn't too surprising to me) but what will it look like?

The problem appears to be in the 't' coordinate, so one might try the approach used by Eddington-Finklestein coordiantes , or Krustkal coordiantes - replace one or more of the problem coordinates with a null coordinate. Replacing time with a null coordinate based on the geodesics of an outgoing light beam would be the first thing that springs to mind.

I'll think about this some more when I have some time.

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Does this mean, also, that far away from the observer, the speed of bodies with mass can be greater thanpervect said:Far away from the observer, the "speed" of light might be anything at all. It's only near the origin that the metric coefficients will be Minkowskian, and the speed of light will be equal to 'c'.

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Yes, this can happen. But note that light itself moves faster than 'c' far away from the observer, so that the bodies with mass will still be moving slower than a light-beam at the same location. The speed of light becomes different from 'c' far enough away from the origin in some coordinate systems (most notably the Rindler coordinate system of an accelerated observer).εllipse said:This thread is confusing me.

Does this mean, also, that far away from the observer, the speed of bodies with mass can be greater thanc?

if you actually go to that location, so that it's at the origin of your coordinate system, and if you use standard clocks and rulers, you'll still measure the speed of light to be 'c', and the speed of any material body will be slower than 'c'.

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I just stumbled across a lead that might answer the question of how to expand the region of validity of rotating coordiantes to all of space-time. While it's only a pointer to a piece of literature that I don't have, I thought I would share it, just in case the original poster is still around and still interested.

Source:

http://arxiv.org/PS_cache/gr-qc/pdf/0311/0311058.pdf [Broken]

[47] G.Trocheris, Electrodynamics in a Rotating Frame of Reference, Philos.Mag. 40, 1143 (1949).

H.Takeno, On Relativistic Theory of Rotating Disk, Prog.Thor.Phys. 7, 367 (1952).

Source:

http://arxiv.org/PS_cache/gr-qc/pdf/0311/0311058.pdf [Broken]

Thus getting a hold of reference [47] might answer the question.Finally there is the enormous amount of bibliography, reviewed in Ref.[45], about the

problems of the rotating disk and of the rotating coordinate systems. Independently from

the fact whether the disk is a material extended object or a geometrical congruence of

time-like world-lines (integral lines of some time-like unit vector field), the idea followed by

many researchers [11, 12, 46] is to start from the Cartesian 4-coordinates of a given inertial

system, to pass to cylindrical 3-coordinates and then to make a either Galilean (assuming a

non-relativistic behaviour of rotations at the relativistic level) or Lorentz transformation to

comoving rotating 4-coordinates, with a subsequent evaluation of the 4-metric in the new

coordinates. In other cases [47] a suitable global 4-coordinate transformation is postulated,

which avoids the so-called horizon problem (the points where all the previous 4-metrics

have either vanishing or diverging components, when the rotational frequency reaches the

velocity of light).

[47] G.Trocheris, Electrodynamics in a Rotating Frame of Reference, Philos.Mag. 40, 1143 (1949).

H.Takeno, On Relativistic Theory of Rotating Disk, Prog.Thor.Phys. 7, 367 (1952).

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In case anyone's still interested in this... I tracked down the two papers above in the campus library and will attempt a quick summary here. If there's interest I could post more complete derivations or possibly scan the papers...pervect said:Thus getting a hold of reference [47] might answer the question.

[47] G.Trocheris, Electrodynamics in a Rotating Frame of Reference, Philos.Mag. 40, 1143 (1949).

H.Takeno, On Relativistic Theory of Rotating Disk, Prog.Thor.Phys. 7, 367 (1952).

Takeno uses a group-theoretic approach based on a few assumptions (which all seem reasonable). He first assumes that whatever 'uniform rotation with constant angular velocity w' means, the set of such rotations over all w forms a group. He then considers three discs, one with w=0 and the other two with arbitrary w. Then by looking at how an arbitrary event is expressed in the three different coordinate systems (of the three discs) and assuming that the instantaneous velocities of those points obey the special relativistic velocity addition law (since the two non-zero velocities are assumed parallel as they are perpendicular to the radial direction at the same point) he determines, using infintessimal w, the generator of a Lie group from which he obtains the following transformation equations between two cylindrical coordinate systems in uniform rotation by w relative to each other:

[tex]t' = t\cosh\left(\frac{r\omega}{c}\right)-\frac{r\phi}{c}\sinh\left(\frac{r\omega}{c}\right)[/tex]

[tex]r'=r[/tex]

[tex]\phi' = \phi\cosh\left(\frac{r\omega}{c}\right)-\frac{ct}{r}\sinh\left(\frac{r\omega}{c}\right)[/tex]

[tex]z'=z[/tex]

Trocheris uses a different approach, which I have not looked at as closely. He seems to say that since the traditional, rigid transformation (i.e. [itex]\phi\to\phi-\omega t[/itex]) reduces to Galileian transformations we should instead just look for ones that reducs to Lorentz transformations. He says that "the simplest transformation to a first order approximation in w is"

[tex]t=t'-\frac{\omega r'^2}{c^2}\phi'[/tex]

[tex]r=r'[/tex]

[tex]\phi=\phi'-\omega t'[/tex]

[tex]z=z'[/tex]

He then imposes the group property that "if two frames of reference are both in uniform rotation about the same axis then they are in uniform rotation with respect to each other" and says that the only transformation which satisfies this requirement and reduces to his previous one is the one arrived at by Takeno.

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