Calculating Resultant Velocity: Plane Encounter with Wind

In summary, the conversation discusses a plane's resultant velocity after encountering a storm with wind blowing at 25 m/s 30 degrees north of east. The experts provide guidance on how to draw the wind's component and calculate the resultant velocity using the Law of Cosines and Law of Sines. They also discuss the difference between "south of east" and "east of south" when measuring angles.
  • #1
sweet877
30
0
A plane flying at 125 m/s [south] encounters a storm that changes its course due to the wind blowing 25 m/s 30 degrees N of E. What is the plane's resultant velocity?

How would you draw the wind's component?
 
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  • #2
In mathematics, angles are generally measured anti-clockwise from the positive x-axis. If you superimpose a compass rose on the standard Cartesian coordinate axes, the positive x-axis becomes east. So 30 degrees north of east would be a 30 degree angle as typically measured.

Does that do it?
 
  • #3
So the diagram would roughly be:
Code:
.../
.../ 25 m/s
./
| 30 degrees
|
| 125 m/s
|
?
Then would I find the resultant velocity using cosine law?
 
  • #4
Not quite. When you're adding vectors graphically, you place the tail of the next one at the head of the last one. If you draw the wind speed first, it would make a 30 degree angle with the positive x-axis. When you draw in the airspeed of the plane, it would head due south from the head of the wind speed vector. A little geometry will give you the angle between the vectors - then go for the Law of Cosines.
 
  • #5
So the angle between the two vectors is 180-30-5.74 = 144.26.
Then, using Cosine Law:
Result V= sqrt[25^2 + 125^2 - 2(25)(125)cos (144.26)]= 146.02 m/s at 5.74 degrees W of N

Was what I did correct?
 
  • #6
Not quite. I'm not sure where you're getting the 5.74.
 
  • #7
Oh...I made a mistake in thinking that the angle opposite the 125 m/s is 30 degrees. Let me try this again...
 
  • #8
So the angle in between the vectors is 60 degrees. Then, using Cosine Law,
resultant vector: sqrt[25^2 + 125^2 - 2(25)(125)(cos 60)] = 115 m/s at 60 degrees E of S?
 
  • #9
Yes, the angle is 60 degrees, and I'm getting the same answer as you for the speed. The direction is another matter - you'll need to use the Law of Sines to get the angle. Be careful - the angle in the triangle is obtuse, so you'll have to interpret the results the Law of Sines gives you. Then, you'll have to remember that the angle you're getting is with respect to the wind speed - you'll need to subtract 30 degrees from it to get the correct direction.
 
  • #10
Hmm...would it be 10.9 W of S?
sin 60/115 = sin x/25
 
  • #11
Right idea, but what you're finding there is the obtuse angle between the resultant and the wind. The Law of Sines - well, your calculator, actually - will always give you the acute angle. That's what I meant by "you'll need to interpret the result." So - find the obtuse angle that has that same sine. Lastly, remember that that angle is not what you want. You want the angle it makes with one of the axes.

Look at your sketch again - I think you'll see it.
 
  • #12
Is it sin 60/115 = sin x/125 to get 70.2765. Then, subtract it from 180, which equals 109.7235. Then, subtract 30 from that number, which equals 79.7.

So the direction would be 79.7 degrees E of S?
 
  • #13
I ended up with 76 degrees south of east, but that may be because I used the full length calculated instead of just the 115. Remember - there is a difference between "south of east" and "east of south". "South of east" is measured clockwise from the positive x-axis. "East of south" would be measured clockwise from the negative y-axis.

Outside of that, I think you've got it. :)
 
  • #14
Thanks very much! I appreciated your help.
 

1. What is resultant velocity?

Resultant velocity refers to the overall velocity of an object, taking into account both its speed and direction. It is the vector sum of all individual velocities acting upon the object.

2. How is resultant velocity calculated?

To calculate resultant velocity, you must first determine the individual velocities acting upon the object. Then, use vector addition to find the sum of these velocities. This sum represents the resultant velocity.

3. Can resultant velocity be negative?

Yes, resultant velocity can be negative. This occurs when an object is moving in the opposite direction of the reference frame or when its velocity decreases over time.

4. How does resultant velocity differ from average velocity?

Resultant velocity takes into account all individual velocities acting upon an object, while average velocity only considers the object's total displacement over a given time period. Additionally, resultant velocity is a vector quantity, while average velocity is a scalar quantity.

5. What factors can affect the value of resultant velocity?

The value of resultant velocity can be affected by changes in the object's speed, direction, and the presence of other velocities acting upon it. Additionally, external forces such as friction or air resistance can also impact the resultant velocity of an object.

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