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Rocket Problem Redux

  1. Oct 21, 2006 #1
    Hello everyone (again)

    This rocket problem is making me feel very stupid. For those of you who haven't read my problem. I am trying to:

    Make a rocket simulator that has an animation of it obtaining an orbit around the earth. This is proving extrodinarily difficult, despite my advisor keep telling me it is not.

    I have run into two principle problems:

    1) Finding phi as a function of time. I *think* I solved this
    2) Taking into account how the changing orientation of the rocket effects its velocity in the x and y-hat direction

    Right now I am using an iterative process. I guess I am not that good at vector analysis as I thought. I made a PDF showing the math I am using:

    http://homepage.mac.com/matthewjacques1/rocket.pdf

    Any insight would be helpful!

    Thanks,
    Matt
     
  2. jcsd
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