B Trying to calculate proper time of worldlines using rotating frames

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Karin Helene Elise
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TL;DR Summary
Trying to calculate a proper time of worldlines not using an inertial frame, but a rotating frame.
So, to calculate a proper time of a worldline in SR using an inertial frame is quite easy. But I struggled a bit using a "rotating frame metric" and now I'm not sure whether I'll do it right.

Couls someone point me in the right direction?

"What have you tried?"

Well, trying to help truly absolute layppl with some variation of a "Circular Twin Paradox" not using an inertial frame of reference for whatevere reason.

I thought it would be a bit of a challenge so I made a derivation or approach to do that. But I'm not a 100% sure I did it right.

The point is not some weird umpteenth variation of the twin paradox, but a calculation not using inertial frames.

Thanks in advance,
Well, me.
 
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Karin Helene Elise said:
Could someone point me in the right direction?
Look up Born Coordinates.
 
Karin Helene Elise said:
I thought it would be a bit of a challenge so I made a derivation or approach to do that. But I'm not a 100% sure I did it right.
The only way for us to evaluate that would be for you to post your calculation. But it might be better for you to look up Born Coordinates first, and then try to do the calculation in those coordinates and see what you get. Then, if you're still not sure, you can post that calculation here.
 
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