Karin Helene Elise
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- TL;DR Summary
- Trying to calculate a proper time of worldlines not using an inertial frame, but a rotating frame.
So, to calculate a proper time of a worldline in SR using an inertial frame is quite easy. But I struggled a bit using a "rotating frame metric" and now I'm not sure whether I'll do it right.
Couls someone point me in the right direction?
"What have you tried?"
Well, trying to help truly absolute layppl with some variation of a "Circular Twin Paradox" not using an inertial frame of reference for whatevere reason.
I thought it would be a bit of a challenge so I made a derivation or approach to do that. But I'm not a 100% sure I did it right.
The point is not some weird umpteenth variation of the twin paradox, but a calculation not using inertial frames.
Thanks in advance,
Well, me.
Couls someone point me in the right direction?
"What have you tried?"
Well, trying to help truly absolute layppl with some variation of a "Circular Twin Paradox" not using an inertial frame of reference for whatevere reason.
I thought it would be a bit of a challenge so I made a derivation or approach to do that. But I'm not a 100% sure I did it right.
The point is not some weird umpteenth variation of the twin paradox, but a calculation not using inertial frames.
Thanks in advance,
Well, me.